xbox one port please!

Discussion in 'Planetary Annihilation General Discussion' started by elvisior, June 22, 2014.

  1. popededi

    popededi Well-Known Member

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    RTS style games don't really work with console controls. Just look at the new Carrier Command game. It could have been a brilliant, solid title if they didn't waste resources making an X360 version of it.

    And even that doesn't work very well, although it's a small scale tactical game.
  2. SXX

    SXX Post Master General

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    This isn't true. Consoles are using multiple levels of virtualization for protection so they have extra overhead due to this paranoid security. There also number of other services running in the background and this is why consoles have ~3GB (you can google exact numbers) RAM reserved for the system.

    This might be partially true for Xbox One because Microsoft have damn good team of kernel developers and they already have extremely efficient compiler, libs and tools. Anyway I mostly sure that xbone firmware isn't much more effective than some clean Windows 7/8/etc.

    For PS3/PS4 their OS isn't based on some super-effective and super-fast code. E.g FreeBSD kernel still a lot slower than Linux in many ways and Clang as compiler isn't yet generate code that is as effective as GCC. So more powerful hardware compensated by less effective code.

    And yeah Sony just can't have as good kernel developers as Microsoft or Linux-based systems have. There just not that much programmers working around BSD kernel and most of them already employees of networking hardware companies that have their proprietary OSes based on BSD.
    Last edited: June 22, 2014
  3. tatsujb

    tatsujb Post Master General

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    I think you must've misread many-an-article here because there are very flagrant quiproquos in what you are saying

    The reality is that the X-box one is infinitely more beefy than the Wii-u.

    Why? calculation-oriented chips are capable of any task known in the informatic world, given the necessary time, these are what we know as CPUs and are what we have chosen to equip computers with. Whereas the other family of chips, the serial task (most generally graphical calculations) chip are capable of treating a certain family of tasks (and very efficiently) but are constrained and cannot perform many different calculations. those were generally what consoles are equipped with ...until now :

    Over the years triple-A consoles have progressively given up on being "different" and, in their latest Gen, have resigned to being a glorified PC. (so much for claiming to do things more efficiently than the PC :p )

    ...really.

    you could put together your X-box one or your PS4 ...essentially. You couldn't do that before at all, they wern't market parts.

    but nitendo being the eternal nostalgic, they haven't operated that change.

    Which brings us to why Wii-U is "weaker" so to speak than the X-box one or a PC.

    There is an underlying hindrance in the sequential task-type chips not having a full set of operations to work with. It does mean that where these operations could have saved huge amounts of time in giving the results, this family of chip will fall short.

    As a result, your same clock speed Wii-U chip is not as "good", "fast" ,or "performant" as your modern day CPU.

    there are additional proprietary technologies such as hyperthreading, for example and additional specs, other than simply the core frequency, such as L3 cache, that the Wii-U chip does not posses that actually make a world of difference.

    so not only does the Wii-U's chip "specified" approach not make up for it's low core number, lacking technologies and terribly low core frequency, it puts it behind the CPU-type chip even further... :(

    In all rationale (speaking only in terms of hardware) the fictional PA port to Xbox one would work a heck of a lot better, and require a year less to develop compared to the Wii-U port, you say "even the wii-U version would have to be..." which sounds ironic to me since on the xbox-one side of things you have a PC architecture (Ram+CPU, GRam +Gpu (yes, APU, but that's the same architecture, you can build your PC that way if you so choose, all of this started with the sandybridges) ) added to that it's running a windows OS, so all that's really left to port is the graphics libraries (perhaps you hit a wall there anyways I don't know if any OpenGL libraries, or equivalent exist on the Xbox).

    basically it's chip alone rules it out, but as you very well pointed out the graphics and ram it has don't do anything to help either.

    But hardware beefiness is really the first ruling out anyone would look for in this case as PA (unbeknownst to many) is actually incredibly power hungry and while seemingly having set the bar low on min specs has set all the latest techs as a requirement where this never was asked for in triple-A gaming titles :
    • latest OSes (no Mac snow leopard, no windows XP, no old linux distros)
    • post APU architecure CPUs, (no pentium, no celeron, must feature hyperthreading or the likes, L3 cache)
    • high frequency GPUS 540Mhz + (and that's for some really bad performance in PA)
    the truth is PA plays best on multiple gig dedicated graphical memory cards. It's very VRAM hungry and same goes for RAM.
    Last edited: June 22, 2014
  4. kothanlem

    kothanlem New Member

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    Uber shouldn't waste their time with the Xbone and Piss Poor.
  5. thetbc

    thetbc Member

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    You don't have to play it on the console or play with people using a console so how does it affect your experience?
  6. brandonpotter

    brandonpotter Well-Known Member

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    I was talking about my experience at all.

    I was talking about everyones overall experience. The crappy consoles are nowhere as good as a good PC, so alotta people would be missing out on alot of features.
  7. thetrophysystem

    thetrophysystem Post Master General

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    Neutrino has shown interest in the Steam controller support, and even Occulus Rift.

    Nonetheless, I don't see console being worth it for the company as a whole. They would need to put a big down payment to get the game ported, and the profit probably wouldn't be big being an RTS on a console that it would lack so much of it's design.

    Besides, there is always the question of, will the game run well enough on a console, because the planet size is definitely capped at the ram available on a console, and such. It really isn't well designed for console.

    Starbound would be a different story. I'd play that on a console.
  8. thetbc

    thetbc Member

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    And that would be their personal decision.
  9. monkeyulize

    monkeyulize Active Member

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  10. OathAlliance

    OathAlliance Well-Known Member

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    I just want to remind everyone of the hoops one has to jump through to update anything on a Console.

    Even if Uber did everything to make PA work on the "next-gen" consoles, updates to said consoles would be fewer and farther between(think PC Minecraft vs. Xbox Minecraft).

    This alone would make the PC version much more worthwhile to play.

    As long as consoles remain a "closed system" it's doubtful we'll ever see Uber even think about porting PA over.
    cptconundrum likes this.
  11. BulletMagnet

    BulletMagnet Post Master General

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    I think the best way to convince Uber to port PA to XB1 would be to; make a UI mod that you can use (competitively) solely via controller, then get it popular and well-used.
    elvisior likes this.
  12. camycamera

    camycamera Member

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    i giggled a little when i saw the thread name.

    RTS games do not work well on consoles (much like how FPS games don't work well on consoles, since they have to deal with the limitations of a controller...).
  13. thetrophysystem

    thetrophysystem Post Master General

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    fighting games don't work well on PC. Questionably platformers either.

    do a shoryuken input on your keyboard. Bet it'd never register.
  14. squishypon3

    squishypon3 Post Master General

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    FPS games don't work well on Conso- Okay no...

    RTS games can be difficult because you need to not only make the control scheme match a control but the mechanics too, and fps game though... They can work marvelously and have for 10 or so years! The only real thing about that is you're just not used to a controller I suppose...

    I'm kind of a mix of everything, I prefer PC, but have a lot of fun with consoles too! (Of any origin.. :p )
  15. thetbc

    thetbc Member

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    The reason the Xbox Edition of Minecraft if further behind in updates is because it was released after the PC version, not because updates are more difficult to do. Once PA is a completed game updates won't matter so much on consoles.
  16. popededi

    popededi Well-Known Member

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    Microsoft charges the game developers for every update.

    It's not that FPS games don't work, but due to the nature of the analogue sticks, controls are inferior for precise maneuvers like aiming. I played through the halo games on the 360, and aiming drove me nuts. It was still fun and viable, but sometimes the lack of precision was annoying.

    That's why you don't get any multiplatform multiplayer fps games. PC people with mice would always win do the superior control and precision a mouse gives you for aiming.
  17. squishypon3

    squishypon3 Post Master General

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    I don't know... I saw some pretty precise uber mlg players on console games (CoD) :p
  18. Nicb1

    Nicb1 Post Master General

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    I can't believe that this topic was brought up in the first place, letalone the fact that there are some people trying to justify and defend the idea of a console port. I've owned one rts on a console (RA3) and I can say from personal experience that RTS games are just not build for consoles, let alone one the scale of PA.
  19. squishypon3

    squishypon3 Post Master General

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    Unless they were built for consoles. Agreed though on the fact that PA would not work for a console, RTS games NOT built specifically with a console's controller in mind (With both controls AND mechanics) just doesn't feel right, though it is possible to make a good RTS game if the developers do realize this game is going to be on a console, and build the game's controls and it's mechanics to fit with a controller.
    stuart98 likes this.
  20. thetrophysystem

    thetrophysystem Post Master General

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    Like Halo Wars. Was very easy to use on controller by design itself. Wasn't best developed and designed and tested and balanced game, but was quite fun and quite playable on a controller.

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