"enemy commander detected" "fight?" "**** yeah" *lands on the planet and starts building **** no one shows up, starts scouting no one there, i check out the moon, same thing, empty
Interesting, I haven't encountered this one in my travels. What are the parameters of the Galactic War you're playing? I tend to run into some bugs in an uber sized game here and there for example.
Interesting. Is this a one-off occurrence, or does it happen with every system you go to? Also, have you tried another galactic war from scratch? Does it happen there?
The weirdest bug I had was having no "slots" for tech. Jumped to the first system, it was uninhabited, searched, found tech that I had to reject 'cause I had zero slots. Only happened once.
This bug popped up before and is known I think. Once you find your first databank, you will suddenly get all of them back as well.
I spent a few hours playing Galactic War last night. Size : Uber , Difficulty : Normal Skipped tutorial as friend wanted to see the game ;p Everything seemed normal moving around the system (some stars look like they are floating far off the galaxy will update with pic later) First fight : medium load time. First 5 minutes of playing was so bad, it was about 1 fps every 5~10 seconds. Luckily Shift+clicking everything kept the buildings building. No further lag of this sort for other fights. Another fight loaded with no planet textures, just black but I can see the metal deposits, changing gfx settings from Uber to High worked. Another fight loaded up but did not display any metal locations until I had landed, just taking awhile I guess. Always found enemy commanders in fights, generally not first though since I have 3 sub commanders killing everything, man this feels op, like I can click fight and come back 30 mins later to a victory screen. I wonder how well their AI scales as you increase difficulty.
When you say lag, do you mean client side, or server side? If server, that is because of the steam sales, tons of people just suddenly started playing and killed the servers.