Galactic War: Build 67523

Discussion in 'Support!' started by garat, June 14, 2014.

  1. jtibble

    jtibble Active Member

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    @garat Are you tracking this bug?
  2. thetrophysystem

    thetrophysystem Post Master General

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    I thought it did that because when you change the number of players or whatever, you change the spawns, and also you change what the game considers the ideal playable surface area size. If you have 10 players, 4 planet systems generate by random. If you remove slots, goes back down to 2.
  3. garat

    garat Cat Herder Uber Alumni

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    Since Sorian didn't use quotes ;) , depending on which one we're talking about:
    - AI resetting to normal is tracked.
    - Economy tab in spectator mode (When killed during play) is tracked.
  4. thetrophysystem

    thetrophysystem Post Master General

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    Oh, I thought he was talking about the "planet system resets/changes when players are added-removed".
  5. popededi

    popededi Well-Known Member

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    Another one:

    Galactic war main screen. If I click on a third planet while the commander icon is in transit between two already owned planets, upon it's arrival to its destination it will display the "scanning" animation and the nice lady will say "scanning", but nothing displays, and the clickable "jump" option disappears completely from then on.

    Save and exit and reload fixes the issue.
  6. vorell255

    vorell255 Active Member

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    Keep up the good work Uber. Loving the new patch.
  7. SXX

    SXX Post Master General

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    So new update 67457 bring those changes:
    • PA#3617 - Endless metal with combat fabbers.
    • PA#3620 - Halley count do not updated in UI.
    • Partially fixed PA#3626 - Cannot switch server in settings.
      Now settings of region saved properly, but change of region only still don't make "Save" button active.
  8. Vernam7

    Vernam7 Member

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    :confused: ok i am not following SO close the latest news, but, wtf? who does a tournament AND with money on the line with a non retail game??? o_O
  9. Quitch

    Quitch Post Master General

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    The most awesome community ever! :)
    popededi likes this.
  10. popededi

    popededi Well-Known Member

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    Both steam and the uber launcher just downloaded a 268 MB update, but it's the same build version and no new build notes. Interesting.
    Last edited: June 17, 2014
  11. garat

    garat Cat Herder Uber Alumni

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    I cheat when I hotfix stuff. I update the build number in threads like this, and in the build notes, but the build number did actually increment. Original build was 67342, this one is 67457. :)
  12. popededi

    popededi Well-Known Member

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    Oh yeah, my eye skipped that one. Tricky. :)
  13. popededi

    popededi Well-Known Member

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    Anyways, any interesting changes? What issues did you patch?
  14. lokiCML

    lokiCML Post Master General

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  15. wondible

    wondible Post Master General

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    - AI neural nets retrained
    - Combat fabs use 1 energy (I presume 0 was breaking a multiplication somewhere)
    - Small bug-fix-looking tweaks to live-game, settings, system-editor templates
    - Server Region saved between runs.

    (I don't of course try and watch binary files.)
    Quitch and garat like this.
  16. popededi

    popededi Well-Known Member

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    Tank you.
  17. tehtrekd

    tehtrekd Post Master General

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    Ooh, I just noticed - nice swaying animation for the bots.
  18. ace63

    ace63 Post Master General

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    Oh my god I just saw the Bluehawk model - those things are epic as hell. This is exactly what people wanted when they complained that units had "no soul".
    Keep the great art work up!

    Also, the swaying of idle bots adds a lot of atmosphere.
  19. wondible

    wondible Post Master General

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    One of the live_game changes seems to have fixed live updates on the spectator Army tab.
  20. garat

    garat Cat Herder Uber Alumni

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    Yes, that was one of the fixes. :)

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