I thought it did that because when you change the number of players or whatever, you change the spawns, and also you change what the game considers the ideal playable surface area size. If you have 10 players, 4 planet systems generate by random. If you remove slots, goes back down to 2.
Since Sorian didn't use quotes , depending on which one we're talking about: - AI resetting to normal is tracked. - Economy tab in spectator mode (When killed during play) is tracked.
Oh, I thought he was talking about the "planet system resets/changes when players are added-removed".
Another one: Galactic war main screen. If I click on a third planet while the commander icon is in transit between two already owned planets, upon it's arrival to its destination it will display the "scanning" animation and the nice lady will say "scanning", but nothing displays, and the clickable "jump" option disappears completely from then on. Save and exit and reload fixes the issue.
So new update 67457 bring those changes: PA#3617 - Endless metal with combat fabbers. PA#3620 - Halley count do not updated in UI. Partially fixed PA#3626 - Cannot switch server in settings. Now settings of region saved properly, but change of region only still don't make "Save" button active.
ok i am not following SO close the latest news, but, wtf? who does a tournament AND with money on the line with a non retail game???
Both steam and the uber launcher just downloaded a 268 MB update, but it's the same build version and no new build notes. Interesting.
I cheat when I hotfix stuff. I update the build number in threads like this, and in the build notes, but the build number did actually increment. Original build was 67342, this one is 67457.
- AI neural nets retrained - Combat fabs use 1 energy (I presume 0 was breaking a multiplication somewhere) - Small bug-fix-looking tweaks to live-game, settings, system-editor templates - Server Region saved between runs. (I don't of course try and watch binary files.)
Oh my god I just saw the Bluehawk model - those things are epic as hell. This is exactly what people wanted when they complained that units had "no soul". Keep the great art work up! Also, the swaying of idle bots adds a lot of atmosphere.