It feels like they are shooting BBs at other troops dealing almost no damage, plus the decrease in range and bots are no longer a valid option in combat. Either use vehicles or lose. Also they feel like paper. I feel like the light raider role is a good one to have but we are in desperate need of a strong bot counterpart of the t1 tank.
But they're also fast as heck, which means they can at least run away.. Bot vs Tank balance has always seemed pretty difficult, as there have been times where either were much more powerful than the other- back in Alpha Beta, it just so happens tanks have been better for quite a while now...
Because running away is exactly what I want my troops to be capable of...my main point is that bots lack a good front line unit almost forcing you to use vehicles, I mean bots have some good roles and use, but they lack anything that can carry an army.
IMO, doxes are pretty worthless right now. As soon as they meet resistance, they are not worth the metal. The only thing they're good at is hitting outlying metal extractors, except bomb bots are better for that.
you gentlemen forget that doxen are spammable as **** compared to tanks, and that bomb bots are a 1 shot weapon. and i beleive they were always meant to be raiders, not front line combat forces. if anything, they're spammable cannon fodder now. but if you MUST use them against tanks, use sheer numbers. for every tank the enemy gets, you can pump out around twice as many doxen, and usually much quicker. Uber themselves hinted at trying to re-role the dox as a raider, and raiders don't participate in front line combat. they're now more geared to taking care of the outlying/defenseless resource buildings. 5 or 6 dox can strip down a t1 mex in decent time, and quickly move on. they're supposed to run at the first sign of resistance, thus their speed. granted, that means babying them every once in a while if you're that dedicated to keeping them alive. but then again, at 90(?) metal, the fallen are easily replaced.
even if you spam them, they don't stand a chance against tanks. It gives people who go vehicle first an upper hand atm.
What about doxes (or is it doxen?) being an all-rounder unit and give them the ability to hit air? Since dox are very weak in dps and health, they can be more versatile and more of a staple in a bot only strat, since the weak amount of dps and health it can't hard counter all other strats, and can be a better raider against air fabbers Just a thought, but right now dox are pretty weak
...in direct engagement. which, if you're raiding, you should try to avoid. the tanks may be strong, but they can't chase the bots down. at that point, it becomes a case of the tanks running in 3 directions trying to stop the bots from blowing up the undefended mex. but the bots strike quickly, and are gone just as fast, moving on to the next target. and by the time all the bots have been rounded up and dealt with, many mexes have likely been lost, and you have gained an economic lead. if your radar spots some tanks rolling towards a mex, you have some time to intercept them. if doxen are coming, there's much less time. and if you can't kill them before they kill the mex and run, you can be damn sure they'll be back.
Or they can roll an amount of tanks equivalent to the amount of dox you have into your base and wreck it. Putting up one turret will defend most of your mex from dox, since they buffed them again now.
now who are you to assume that i would leave my base undefended? and who's to say i don't ALSO have tanks/infernos up my sleeve for just such an event as rouge turrets? (lone turrets surrounded by WALLS, on the other hand....) anymore, turrets being striddled around mex patches is a reactionary move, since setting one up during your mex claiming efforts is time consuming unless you have two or three fabbers rolling. and who's to rule out the doxen catching them during travel? i'm beginning to think this is more a case of how we differ in our use of doxen. granted, i would easily support a (slight) damage buff. but keep their health and speed the same. let them hit harder, so they can raid more effectively.
I'm ok with them being raiders, the problem is that there is no main combat unit for bots until T2. Tanks get strong T1 and T2 combat units. Also, if you have been spending money on dox, then the army of tanks they are going to throw at your base is going to be bigger than the amount of units you can have defending it. Especially since you spent metal on dox that are getting shot by turrets while trying to raid (placing turrets is not reactionary in a meta where raiding is common).
well then i have not met any of these people who meta like that. any raiding i see is heading straight for my base... then again, i don't pound the PA Stats ladders like some of you do. i get my thrills in pub matches. that, and you sound like i'm ONLY using bots or ONLY using vehicles. son, i will utilise both of them AND air in my campaigns. everything has a use. also, he who trys to raid and gets his doxen blasted by turrets is raidjng blind - a little preliminary recon goes a long way. check before you wreck, bro.
Of course. But the problem is that, if you can't raid with them, the cannot do anything at all. They can't scout, they can't head-on attack, they are useless. Also, you might as well use bombers as raiders, since they are more mobile, do more damage, and can actually do something against attacking armies.
turrets only have one use - defend one spot from enemies - but you still use them walls have only one use - sit there and be in the way - but you still use them fighters have only one use - kill other air units - but you still use them bomb bots have only one use - quite literally in fact - but someone still uses them. i know i do.
We'll, getting 20-30 dox into a group can hurt like hell if you get them through a weak point of a base, think stronghold crusaders macemen, fast hits hard, best use in small groups. Dox have a small unit radius and bunch up really well. So there's a strength mid game, but they certainly don't hold up in a direct fight
Turrets and walls are stationary defenses, I'm ok with only one use. However, walls have multiple uses. They can block off areas from your enemy, and they can add more health to your defenses. Fighters have multiple uses as well. They snipe air fabbers, they fight off enemies (bombers or fighters), and they scout. Bomb bots can be used as raiders, or an offensive unit. Dox can be used as raiders. That's it. They don't even work somewhat well in any other situation. I would be somewhat ok if grenadiers were then good against tanks, but they are not. They are only good against dox.
just a question. what if you build 1 dox per tank and swarm the dox once the tanks meet. I say this, because gile are expensive, dox are cheap, and to cushion numbers of expensive you use cheap to take a shot instead. in that regard, at least they block a shot 90 metal a shot. If the shot was capable of doing more than 90 worth of damage, you made a difference.
To be honest I find now that dox are equal to tanks if the dox are properly massed. Dox DPS is almost unrivalled for their range, chewing through infernos like butter.
Well the whole raiding concept just got a whole lot harder the buildings all have x3 health ... maybe that's why the dox feel so useless. perhaps i just need to get better at churning out a few more before i get my war on.