Use the In-Game Community Mods - Cross Platform PA Mod Manager (PAMM) is Obsolete

Discussion in 'Released Mods' started by Mereth, May 24, 2014.

  1. stuart98

    stuart98 Post Master General

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    Should be stickied in the main modding section.

    Are you able to remove the shadow threads from the main section?
    Fr33Lancer likes this.
  2. Mereth

    Mereth Active Member

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    Should be fixed now ! But you will not be able to see it working (hopefully) until an other update.

    Fixed too, will be more tolerante regarding this kind of non-mod folders, just logged as error.
  3. Mereth

    Mereth Active Member

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    New version available, , what's new :
    • you can now change the context client/server inside PAMM
    • you can now target PTE or stable stream if PA has been properly detected, but still share the same mod folders, I think I could use some symlink trick later
    • it only use mods version to detect updates, date is cosmetic only
    I hope I didn't break something, specially for OSX users (hi Wondible :p) because I made some refactoring on paths discovery. I'll probably need some intel from a Steam user on OSX/Linux too.
    wondible likes this.
  4. wondible

    wondible Post Master General

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    Upgrade worked, other than doing a popunder.

    I now have an empty PA Install Location, and stable/PTE is disabled.

    I don't really use the launch button, so no PA is fine. Does the stream select do anything besides choose which one to launch?
    Mereth likes this.
  5. Mereth

    Mereth Active Member

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    Not detecting your PA installations mean PAMM can't find the stockmods. But I think I found the issue, I was looking for a 'version.txt' file on OSX too instead of a 'version' file.
  6. wondible

    wondible Post Master General

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    Oh... have you compensated for the /media change on PTE? version.txt is only file that didn't move into media.
  7. wondible

    wondible Post Master General

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    To be more precise:

    Stable:
    Code:
    Resources jlove$ tree -L 1
    .
    ├── PA.icns
    ├── darwin_MainMenu.nib
    ├── fonts
    ├── nomod
    ├── pa
    ├── shaders
    ├── ui
    └── version.txt
    
    PTE:
    Code:
    Resources jlove$ tree -L 2
    .
    ├── media
    │  ├── PA.icns
    │  ├── fonts
    │  ├── nomod
    │  ├── pa
    │  ├── shaders
    │  ├── stockmods
    │  └── ui
    └── version.txt
    
    Mereth likes this.
  8. Mereth

    Mereth Active Member

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    Thanks ! I saw your post in the PTE build support thread, and it should works with the stock mods in the media folder, but I guessed wrong about the version file location. I took the Atom Shell darwin package as an example, where there is a 'version' file at the same level as the .app folder, it should now be fixed and look for a 'version.txt' file in the Resources folder. <finger crossed>
    wondible likes this.
  9. wondible

    wondible Post Master General

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    Okay, switching stable/PTE controls presence of the stockmods.
    Mereth likes this.
  10. tatsujb

    tatsujb Post Master General

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    when are we getting rid of atom shell?

    I need this to be more noob-friendly to replace the current one with this one in the MODs guide I have.
  11. Fr33Lancer

    Fr33Lancer Well-Known Member

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    atom shell is already bundled (at least on windows version) with the installer since 0.5.3.
    No need to put this "app" in the atom shell default app folder anymore, like it was on first releases.
    It simply installs as easily as the "standard" (should I say old / legacy PAMM ?), so how could it be more noob-friendly ?
    Mereth has done a great job in this direction already.
  12. tatsujb

    tatsujb Post Master General

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    it's better but the bat is definitely scary stuff for a noob.
  13. Mereth

    Mereth Active Member

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    The sad part is the original PAMM installer ask you for unnecessary administrative rights, but it's less scary for noobs than running a .bat o_O This world is fucked up sometimes :D

    Since this PAMM auto-update it-self, I will probably make an installer for the initial install. I didn't want to make one initially because making a 30MiB installer for every (frequent) releases was to much of a hassle.
  14. tatsujb

    tatsujb Post Master General

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    I know, I put i in the guide :
    https://forums.uberent.com/threads/mods-the-general-howto-and-whos-who-thread-about-mods.57013/
    hopefully people don't ***** out when they see the black screen window.
  15. Mereth

    Mereth Active Member

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    Woot, thanks for this "how-to".
    But you should uncompress the zip file in your download folder directly, it's just a temporary folder, everything will be packaged into "C:\Users\YOURNAME\AppData\Local\Uber Entertainment\Planetary Annihilation\pamm".
    I'm a bit worried (and pissed off) by the "Security warning", damn Microsoft and your Powershell paranoiac default configuration, it should not appears unless your are working from a network folder.
  16. tatsujb

    tatsujb Post Master General

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    aw drats! thanks for pointing it out! updating...
  17. tatsujb

    tatsujb Post Master General

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  18. Mereth

    Mereth Active Member

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    Thanks !
    I lowered, again, the powershell ExecutionPolicy, I hope this will remove this security warning crap.
  19. wondible

    wondible Post Master General

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    Are you making a sparse scene_mod_list? PAStats is breaking on me due to a null key.
  20. Mereth

    Mereth Active Member

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    It should not. I just installed PA Stats and still don't see any specific error. Could you give me more details on how & where the error show up please ?

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