Hello, Following Team Building Color and Team Lathe Color mods, and following an idea from @thetrophysystem , here is the Team Uber Cannon Color mod : Courtesy of @trialq who made some awesome videos to introduce mods (check them here !) This mod replace the default color of your Uber Cannon by the colors you are playing with (primary, but also secondary) Available on PAMM. Check GitHub otherwise. V1.0.2 (upcoming) Added picture for PAMM display Clean up in shaders' colors : Smoke occurences set with secondary color All other shaders set to primary color ################## # Previous Versions # ################## V1.0.1 Added secondary color for helix V1.0.0 Very early draft, using only primary color for the trail, and a mix of primary / secondary for the explosion.
Feel free to submit it to PAMM when you feel like it. You know what's next, right? "Team Explosion Color" "Team Projectile Color"
Yeah, I thought about testing that in the trail, should be cool Will try to get it on PAMM first Done !
Oh my god. you have no idea how @#$%$# mad I am that you released this, I had mine done for awhile but I wanted to get SC's of every color for the post and by the time I was done this was already on the forums I mean just look at these, it took me forever.
having problems getting this installed lol im clicking "install" on pamm and its not installing or comming up in installed mods cool sorted now ty
Wow, nice work. May I suggest that you make a post when you have at least one screenshot, and perhaps update it as you work? That will let others know what you're doing and give them the chance to work with you instead of doing redundant work.
@Corang I'm sorry to hear that, should I knew someone was working on this already, I would not have looked into it I know how painful it was to test (especially delayed screenshot) Yeah, I derped the update pull to github. And in an attempt to fix it, I missed a character and broke PAMM :/ You can grab it from here and extract manually in the mod folder in the meantime
I thought about mixing the colors since there are several smoke shaders, but I found it a bit odd. There are a dozen shaders that can be updated (in both trail + explosion), allowing multiple combinations. Not sure there is "one to rule them all" unfortunately. Anyway, feedback is much appreciated.
Is it too late to work together? Corang has the swirl worked out, and you could discuss how to handle the impact.
I agree with teamwork. Also, my vote, is that either version's swirl trail is great, and corang's double colored smoke is great, but if you can get the trail and the poof to be secondary laced then the actual shockwave can be primary, that is the only thing I see that looks off, a pink poof causing a blue shockwave.
Nobody is against teamwork Going forward, we can easily share our settings, since there are only 2 files. Here are the one which I am currently experimenting : Preview : video here (forum bugged with Dailymotion integration ...) Trail Ball + Glow + Solid Trail = Primary Smoke Helix + Main Smoke Trails = Secondary Explosion Spark + Explosion Fragments (at the end of directional Smokes) + AoE Circle = Primary All the Smokes = Secondary I tried to keep some logic for each element color (basically main things are primary, smokes are secondary). I may tune the helix again, since it doesn't seems to be smoke after all EDIT : video
Are you okay with me modifying your uber cannon trail to create a new trail effect for sniper bots to be used in Awesome Projectiles and Statera?