[REL] Team Uber Cannon Color

Discussion in 'Released Mods' started by Fr33Lancer, June 8, 2014.

  1. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Hello,

    Following Team Building Color and Team Lathe Color mods, and following an idea from @thetrophysystem , here is the Team Uber Cannon Color mod :

    [​IMG]

    Courtesy of @trialq who made some awesome videos to introduce mods (check them here !)


    This mod replace the default color of your Uber Cannon by the colors you are playing with (primary, but also secondary)

    Available on PAMM.
    Check GitHub otherwise.

    V1.0.2 (upcoming)
    Added picture for PAMM display
    Clean up in shaders' colors :
    • Smoke occurences set with secondary color
    • All other shaders set to primary color
    ##################
    # Previous Versions #
    ##################

    V1.0.1
    Added secondary color for helix

    V1.0.0
    Very early draft, using only primary color for the trail, and a mix of primary / secondary for the explosion.
    [​IMG]
    [​IMG]
    Last edited: September 16, 2014
    PeggleFrank and BulletMagnet like this.
  2. stuart98

    stuart98 Post Master General

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    Feel free to submit it to PAMM when you feel like it.

    You know what's next, right?

    "Team Explosion Color"
    "Team Projectile Color"
    Last edited: June 8, 2014
  3. teddythebear

    teddythebear Member

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    Can the helix of particles be made the secondary color?
  4. stuart98

    stuart98 Post Master General

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    The helix should be a mix.
  5. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Yeah, I thought about testing that in the trail, should be cool :cool:
    Will try to get it on PAMM first

    Done !
    Last edited: June 8, 2014
  6. Corang

    Corang Well-Known Member

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    Oh my god. you have no idea how @#$%$# mad I am that you released this, I had mine done for awhile but I wanted to get SC's of every color for the post and by the time I was done this was already on the forums :mad::mad::mad:

    I mean just look at these, it took me forever. :mad:

    stuart98 and Fr33Lancer like this.
  7. skypheonix20

    skypheonix20 Member

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    having problems getting this installed lol
    im clicking "install" on pamm and its not installing or comming up in installed mods

    cool sorted now ty
    Last edited: June 9, 2014
  8. wondible

    wondible Post Master General

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    Wow, nice work.

    May I suggest that you make a post when you have at least one screenshot, and perhaps update it as you work? That will let others know what you're doing and give them the chance to work with you instead of doing redundant work.
    thetrophysystem and Fr33Lancer like this.
  9. Fr33Lancer

    Fr33Lancer Well-Known Member

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    @Corang
    I'm sorry to hear that, should I knew someone was working on this already, I would not have looked into it :confused:
    I know how painful it was to test (especially delayed screenshot)

    Yeah, I derped the update pull to github. And in an attempt to fix it, I missed a character and broke PAMM :/
    You can grab it from here and extract manually in the mod folder in the meantime
  10. stuart98

    stuart98 Post Master General

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    *sigh*

    I'll fix it.


    EDIT: Fixed!
    Last edited: June 9, 2014
  11. Corang

    Corang Well-Known Member

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    Would anybody want my version of the mod?
  12. zaphodx

    zaphodx Post Master General

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    Looks like you have the 2ndary colour in the explosion which is a nice additional touch.
  13. Fr33Lancer

    Fr33Lancer Well-Known Member

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    I thought about mixing the colors since there are several smoke shaders, but I found it a bit odd.
    There are a dozen shaders that can be updated (in both trail + explosion), allowing multiple combinations.
    Not sure there is "one to rule them all" unfortunately.
    Anyway, feedback is much appreciated.
  14. wondible

    wondible Post Master General

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    Is it too late to work together? Corang has the swirl worked out, and you could discuss how to handle the impact.
  15. thetrophysystem

    thetrophysystem Post Master General

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    I agree with teamwork.

    Also, my vote, is that either version's swirl trail is great, and corang's double colored smoke is great, but if you can get the trail and the poof to be secondary laced then the actual shockwave can be primary, that is the only thing I see that looks off, a pink poof causing a blue shockwave.
  16. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Nobody is against teamwork :)
    Going forward, we can easily share our settings, since there are only 2 files.
    Here are the one which I am currently experimenting :
    upload_2014-6-9_22-24-15.png

    Preview :
    [​IMG]

    video here (forum bugged with Dailymotion integration ...)

    Trail
    • Ball + Glow + Solid Trail = Primary
    • Smoke Helix + Main Smoke Trails = Secondary
    Explosion
    • Spark + Explosion Fragments (at the end of directional Smokes) + AoE Circle = Primary
    • All the Smokes = Secondary
    I tried to keep some logic for each element color (basically main things are primary, smokes are secondary).
    I may tune the helix again, since it doesn't seems to be smoke after all

    EDIT :
    [​IMG]
    video
    Last edited: June 9, 2014
  17. timp13

    timp13 Member

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    Anyone for team hailey flame/inferno color?
  18. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Sent a pull request to PAMM github for a minor update, hopefully didn't get anything wrong this time :oops:
  19. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Small update to make the poinlight work :)
  20. stuart98

    stuart98 Post Master General

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    Are you okay with me modifying your uber cannon trail to create a new trail effect for sniper bots to be used in Awesome Projectiles and Statera?

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