Yep, it was a derp, I'm currently isolating the different spec / shader to know which is which (there are at least 3 kinds of smoke, several AoE circles /...) , playing with their lifetime / color. But yeah, all being primary color looks nice, I'm not sure if we should keep some elements in their natural color, or replace them with secondary for example. Like smokes = primary / AoE circles = secondary (or the contrary) Will try to provide examples.
Yeah, I think it looks better, but it may depend of the color combo. Some more example : or It's quite hard to catch the good moment, since the "Print Screen" is kind of delayed. Just realizing I'm kind of hijacking the original thread, not sure if this should be merged in the lathe mod, or be a mod of its own (for more granularity). What do people think ?
1) You beat me to it so submit it as your own mod, TeamUGunColor? Suggestion, also remember the cannon muzzle flash on initial shot. 2) I tested it with the combat fabber (he can't build so reclaim was only option), and the particles appeared for me. Also, thanks for your help. I am getting the strong suspicion that "army color 2" is in fact Primary judging by your description. I might test and push that through a patch. EDIT: No, that's not it either. "Purple" seems to do it's own thing, there is no way to prevent a brighter color from overpowering a darker one. However, orange seems to center stream proper primary with my mod as-is.
Next Mod I Think I Will Make: Team Gunfire Color Though I can just give primary color tracers. I can't do any more than that, secondary and all.