Internal Playtest – Early Stages of the Combat Rebalance – 6/5

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, June 5, 2014.

  1. elodea

    elodea Post Master General

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    Thanks for the post scathis, although I wonder if you could enlighten us about the things you did not really detail in your post. I understand the pte is experimental, so i'm not trying to get up your bum about anything. Honestly just very curious about where you guys are going to take certain things that i find more relevant as someone who strives to play competitively.

    1. Maybe it is part of the 'much more', but was anything done to address t1 tank dominance? Faster bot speed does not seem useful when you still have no pushing or staying power, so i don't know if there was something else you guys did.

      That is, with the exception of bomb bots being the new viable bot unit vs tanks because they seem very powerful and 'experimental'... maybe overly so. shrugs
    2. Has anything been done about dox vs grenadier viability?
    3. Were there changes to combat fabber? Just wanting to know the direction you guys are going with this. Any change to cf will drastically affect the viability of the different build orders in the current meta game, so any information about this would be appreciated!
    4. Could you explain why t1 aa bots are being removed? How do you plan on addressing the bot first viability problem this creates, as it now becomes dominated/hard countered by air first?
    5. t2 unit ability changes are nice and all, but it doesn't mean anything if they don't get used (which is a shame!). Has there been any change to their costs?
    6. Could you shed some light on vanguards shooting uber cannons? Was this change experimental?
    7. Has anything been done to address the viability problem of going orbital? Right now, being the first to commit to orbital at any normal stage of the game is literally seppuku 100%.
    8. When you say t1 fighter has been improved, what do you mean by this? Do you mean they now one shot bombers instead of two shot? Do they have more hp to tank ground aa? And if the latter, how do you plan to address the necessity to get air dominance. A problem that is akin to one part of the peregrine/kestrel problem.

      Or basically, will players still be able to skip air (even though there are tradeoffs) and not just die as a result.
  2. ace63

    ace63 Post Master General

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    Finally we are seeing some push in the right direction.
  3. tehtrekd

    tehtrekd Post Master General

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    I just hope that the peregrine's model doesn't go to waste.
    It had a cool thing going with its foldy-wings.
  4. squishypon3

    squishypon3 Post Master General

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    I don't think the wings ever folded, they just clipped through the planet when they landed if you look closely. :p
    Remy561 likes this.
  5. tehtrekd

    tehtrekd Post Master General

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    Oh.
    Well it had a good thing going with its clipped wings then :p
  6. popededi

    popededi Well-Known Member

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    I like what you're doing here, it gives PA a lot of... well for lack of a better word, taste.

    The only one I have mixed feelings about is the T2 bombers behaviour, since it just kind of looks funny. But here's an idea: Can it behave like an AC-130, where instead of hovering, it would circle the target and attack that way?
  7. popededi

    popededi Well-Known Member

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    I think what he meant here is that the wings did look like they were on hinges.
  8. Pendaelose

    Pendaelose Well-Known Member

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    One of the best things about using them now is that they don't fly into enemy AA fire. I suspect if this change is kept it will get new art before final release.

    This would also mean the old model will be "freed up" for modders, or recycled into a different unit, maybe a torpedo bomber.

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