tactical missile bot will stop approaching just outside it's firing range. Server mod, cheat-vision: flags are improperly synced with checkboxes. Clicking once will give vision, but the checkbox doesn't change, and clicking it again doesn't turn vision off.
The eco modifier in live is capped at 5, I assume it hasn't changed in PTE. You should see when you launch that the 99 changes to 5.
True. I overlooked that because I so rarely need the things they build, which in general are near-instant anyway. Zero-energy teleporters are kind of cool, except for the price tag on the adv combat fab.
Played a game (badly) against 9 x0.5 AI on a medium planet. I noticed it running slow around 18 min and checked perf, sim was running slow. It felt like slow-mo, but I didn't see the jerkiness I remember from before.
Sometimes bombers dont drop there payload. And if I want to exit the game after a battle it bugs out. The fps seems better, can't say the same for the Server sim
The see-where-your-opponent-is bug by using area commands to build mex is back in. (you see where you can't build and thus there is your opponent.)
I just did a one hour play against the AI testing out new stuff: -Mods are broken, but you guys already know that. -Nuke area command works pretty well, but it does need some polishing. -I'm guessing the T2 bot artillery is a test (kinda what grenadier was) and the we will be getting T1 bot AA back. Not sure this was needed as we already have the tank artillery and snipers, but I will leave this decision to uber. - I like the removal of T2 fighters. I hope we will see the mode return as another useful input (maybe an aerospace craft that can attack all targets). - Bombers are interesting, I like the differentiation (one is artillery, one is a gunship and one is a carped bomber), but I fear that T1 bomber may be OP now. - Top 10 players need to test this, to confrim. - bomb bots are pretty scary if oyu can sneak them into base. They are useless for attack against units. - I have witnessed the fall of the dictatorship that is the combat fabber. - Is it me or was running cost for T2 reduced? - Performance was the game is pretty good. I didn't get lag for quite some time. UI lag is gone, it seems. - Area commands sometimes don't execute. Not sure when or why. Seems random and not actually connected to lag. - There are still some patching issues, nothing serious though.
Either I am simply stupid or the PTE doesnt even allow to change the eco modifier. So no cheats at all for tests and the AI attacks me all the time :/
Selecting a fabricator or commander and a combat fabricator together is letting the combat fabricator build whatever the fabricator is building at 60m/0e. Is it a bug or intentional?
Confirmed. The flag was specifically named can_only_assist_with_buildable_items, but I really don't see one particular selection method being allowed, especially with the energy reduction.
Air factories more efficient, but basic air is more expensive. Adv. Bot/Tank factories build slower, but many (didn't want to count them) advanced units had notable cost reductions.
Here's one: First run of PTE, open up settings, change camera controls to WASD, save settings, language turned into Czeh.
Ditto. Also, controls totally weirded out; didn't work, settings reopened multiple times, eventually sorted itself out.
BTW.. for anyone testing, in PTE or Stable - 9 AIs will run slowly. In a lot of ways, an AI is going to be more expensive than a human player, because they use CPU just to exist, as well as all the normal CPU usage that any player uses from units, etc. I'd be shocked if 9 AIs didn't run slowly, since you're only getting one virtual core to run your server processes on. It's a beefy core, but still. That's a LOT of CPU usage, especially spread out on multiple planets. Not so much a bug, but currently expected behavior.
I think I even managed to crash the server by trying to run 10 AIs (I was going to spectate them as I wanted to both test performance with many units and the AI improvements) When the planets showed up after loading, they didn't fully load (patches of trees and stuff were missing) and the AIs didn't show up. When i restarted the game, I wasn't notified of still being part of a game.