Galactic War Fundamentally Broken

Discussion in 'Planetary Annihilation General Discussion' started by Geers, June 4, 2014.

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  1. ahrimofnor

    ahrimofnor Member

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    Console commands would break the game for multiplayer...

    Im not sure how multiplayer GW would work though. Any confirmed news if AI buddies/baddies will still be in it?

    Your orbital radar idea has its merits and would definitely act like a console command in this particular situation :D
  2. Geers

    Geers Post Master General

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    Disable it for multiplayer! Problem solved!

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  3. friendlydog

    friendlydog New Member

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    I agree on the OP.
    This REALLY needs to be adressed (including the AI naval tech vs player non-naval tech issue), had to abort several GW because of this.

    - GW needs to have an option for "withdraw from battle" yet continue the GW (easy solution)
    - There needs to be some possibility for planetary invasion (even if you dont have nuclear etc tech). more hitpoints for landers perhaps? if I send a 100 landers at the same time, at least 30 should survive, no matter how much orbital defense the AI has.
  4. ahrimofnor

    ahrimofnor Member

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    HAHA no offense but I think the inclusion of that GIF kinda precluded me from taking your idea seriously...

    Now put yourself in the defenders shoes in case this idea also gets implemented in a multiplayer version of GW. How would you, as the defender, view this mechanic to be balanced? Ultimately, do you feel as though it would even be worth the time building static anti-orbital defenses if your opponent was guaranteed to drop some landers on you planet(oid) no matter what? I wouldn't. I would be kinda mad that they could invade me just as easily as they did.
  5. nofear1299

    nofear1299 Active Member

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    The only thing I have managed to do in the cases of multi planets is land there early (in the first 10/15 minutes) and drop a tele and turtle the **** out of that area.
  6. drz1

    drz1 Post Master General

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    "Fundamentally" implies that this could never be fixed. However, if it is really that game breaking, then Uber have probably already noticed it and are thinking how to overcome it. Like proper combat balance, which they have started.
    I know it's annoying, but I really don't think it will be a problem as the game develops.
  7. Geers

    Geers Post Master General

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    No it doesn't.

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  8. friendlydog

    friendlydog New Member

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    losing one battle equals losing the entire campaign makes the whole campaign pointless for single players, no?
    Especially if you lose the battle because of some borked game mechanics . i.e: if you don't rush the AI within the first 4 minutes, you have basically lost the battle. Doesn't sound like a well balanced game to me.

    The easiest solution should be: single player: withdraw option. (and offline play for gods sake please). multiplayer: whatever else.
    (personally I don't see a problem with withdraw in multiplayer GW campaigns either - if your opponent withdraws, you get a free planetary system and a new tech! sounds fine to me).
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  9. Devak

    Devak Post Master General

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    GW isn't fundamentally broken. there are some cases where victory is impossible (i encountered one with a wrong commander drop from an astraeus). That needs to be adressed. But attempting to break a planet being hard is something i do not think is fundamentally wrong about GW.

    I do believe that stuff like an Orbital Fabricator should be accessible from the start (though it now appears orbfabs can not move between planets?) so it makes putting down a Gate and pouring an army through easier as the current implementation is still too vulnerable to planetary defenses.

    However, that's also just about it. I do think that for the time being, the enemy AI moving their commander around via Astraeus should be disabled and they should be forced to use Stargates. In my last game i encountered a wrong Commdrop again, fortunately within range of AA so i could kill him. Plus i was a TON better equipped than last time.
  10. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Look, bro, I respect your opinion and your input on our forums but these kinds of threads just ignite shitstorms. Revisit this topic (and make a new thread) with a little bit of constructive feedback, and you'll find that the conversation is going to be a whole lot better.

    /LOCKED.
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