How to add shields in PA

Discussion in 'Planetary Annihilation General Discussion' started by emraldis, June 2, 2014.

  1. emraldis

    emraldis Post Master General

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    In light of all these threads asking for shields, I've thought up a reasonable solution. Since most of us can agree that bubble shields are out, due to a lot of issues with balancing them, and the fact that they encourage turtling. The other option is directional shields, essentially shield-walls. So as a quick fix, we could experiment with shields, and add them to the game in true uber style. It's quite easy, really. Just rename the wall to "shield" and problem solved!
    ace902902, shootall, godde and 5 others like this.
  2. DeadStretch

    DeadStretch Post Master General

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    I'll re-post what I just posted in another shields thread :)
    --------

    So I still can't find the major shield thread from a year ago. Though I did find a few posts by Mavor that could help steer the discussion on shields.
    ---
  3. cwarner7264

    cwarner7264 Moderator Alumni

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    This is the best idea for shield implementation I've read yet. I'm even willing to withhold on scolding you for making YET ANOTHER thread about them - that's how impressed I am.
  4. tatsujb

    tatsujb Post Master General

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    thanks, I prefer for this to be right at the start of such a thread it saves a lot of time when we find ourselves put in the situation of being denied debate at all............. a lot of time.

    now on to the OP:
    no... not out not forever CF above quotes

    and no ... no direct link between turtleing and shields CF :
    https://forums.uberent.com/threads/give-us-shields-come-on.60152/page-14#post-937248
    https://forums.uberent.com/threads/give-us-shields-come-on.60152/page-21#post-938198
    https://forums.uberent.com/threads/my-thoughts-on-shields.60191/page-2#post-935750

    and your main point I won't address, you know why.

    I didn't participate in that in the last shield threads, I won't start now.
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  5. fouquet

    fouquet Active Member

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    conceptually for PA i am not opposed to a directional shield wall

    could combine it with

    from last thread and have a directional layer shield

    i could see it generating high "shield" wall units with 1 hp in layers at a set distance in a line to block shots.

    tier 1 shield wall
    --------)))
    G-------)))
    --------)))
    tier 2 shield wall
    ----------------))))))
    G---------------))))))
    ----------------))))))

    G = generator ) = shield layer


    you could build them behind your turrets to give them directional shields.

    probably no mobile shield though for PA1a
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  6. tatsujb

    tatsujb Post Master General

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    I'm starting to become really tired of seeing vanguards behave this way...

    stop now.

    I have ludicrously high esteem for you. I would be genuinely sad to me to see that go to waste.

    I know you'll defend this as a joke, but a joke is something you laugh at. In this case, even the people here who want nothing but to see the shield idea's downfall could only muster a slight chuckle at best.
  7. emraldis

    emraldis Post Master General

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    Really? It wasn't obvious enough that I was joking?
  8. cwarner7264

    cwarner7264 Moderator Alumni

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    To be clear, I am personally very open-minded about the idea of shields. There were some very good suggestions made for their implementation in several of the previous threads, all of which I've read fully, as I do nearly everything on this forum.

    I abstained from commenting on them in many cases because of the tone of the debate, not the content.

    I will of course defend the comment I made as a joke, because that's really all it was.

    I'm not entirely sure what you mean by the 'behave this way' comment though, could you shoot me a PM to clarify what you mean without derailing the thread?
  9. tatsujb

    tatsujb Post Master General

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    I must have laughed at your joke then,

    wait yes I did this is my laugh back then :
    cat2.jpg
    Last edited: June 2, 2014
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  10. emraldis

    emraldis Post Master General

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    Perhaps we could rename the T1 tank to "shield" instead, that could work too. :p
  11. Gorbles

    Gorbles Post Master General

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    What makes them different from, say . . . a wall?

    Note, not the existing wall blocks we have, but any kind of theoretical wall feature that could easily be extended from the current wall model.
  12. emraldis

    emraldis Post Master General

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    Exactly.
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  13. fouquet

    fouquet Active Member

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    the energy for hit point exchange.
  14. tatsujb

    tatsujb Post Master General

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    soooo ?


    is it a joke orrrr?
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  15. Gorbles

    Gorbles Post Master General

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    What does that do?

    What does that mean?

    Why can't walls have a similar mechanic?
  16. exterminans

    exterminans Post Master General

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    Yeah... no.

    Thats an unlimited supply of HP for a flat amount of metal. You are literally enforcing gamebreaking deathball tactics since slow creeps are made impossible by shields.
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  17. fouquet

    fouquet Active Member

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    read my layer shield post. anti artillery not anti unit.
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  18. exterminans

    exterminans Post Master General

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    My argument is still valid. You are denied the chance to creep the enemy base.

    I did not say anything about a straight attack, the very same argumentation also works for artillery. You are not able to use artillery unless using the equivalent of an deathball - that is enough artillery to instant-kill every single shield.
  19. fouquet

    fouquet Active Member

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    which if you read my post would be about 5? or you could build an artillery and send a few tier 1 scampers to harrass the shields to land artillery shots?
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  20. exterminans

    exterminans Post Master General

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    You don't think people would build just 1 shield, do you? They will build them en mass, especially when they are so easy to break when not stacked.
    Pendaelose likes this.

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