Currently testing the old mod and not encountering this problem. I have seen it before in a previous build, but I don't think it's related to this mod.
Particle systems now know about army colors. Check out ping.pfx for an example. Code: "useArmyColor": 1 0 is use particle system color (defaults to white), 1 is use primary color 2 is use secondary color
Nuke explosions don't actually have a team, so this change won't work on them, sorry. Same with asteroid impact explosions.
I wonder if it's possible to have both the primary and secondary colours in the particle effect, like in bgolus's image?
Eeeeehhhhhh WOOOOO. Stuart you done this yet? Shall I give it a go? EDIT: Can't be bothered right now! Tournament time! Maybe later!
I notice Team Build Color is already a PAMM mod. Is the owner of that one able to update? If they are absent now or whatever, should we make a new mod with all the team color additions, or a seperate mod with just fab particle shader? Edit: I left this teambuildcolor, and mine is teamlathecolor. It is pushed as an untested file, but I had to go to work and couldn't test. Anyway. Should it work, I'll push for PAMM and will be open to RCIX to conjoin these at his future discretion if he ever contacts me on it.