no, its what most expected, we mount our mods to their server, the server deletes its mods after each game, we do have server mods nonetheless. Pretty big rock feature imo and I'm grateful as hell.
Now I'm confused. How do you standardize mods across....frick. Im coming on TS. EXPLAIN YOURSELF, EVIL GENIUS.
check the chargrove post in mod subforum here. It explains. You add server mods to your server mods file, server imports them and exports them to all players and everyone uses it. I won't be available till 5 hrs.
I think with this we need the ability to name the lobbies, eg "Megabot mod" etc. Also, anyone know if we can mod in the Avatar unit?
Ooh, that'd be nice, but /my/ megabot mod is no where near completion because of lack of weapon programming and stuff, I've got the basics down, like health, metal costs, etc... but I can't even make a .papa yet without a working exporter. Also, there's a mod for lobby names on PAMM!
Anybody playing this version (66863-main)? Just downloaded it - games seem to start up fine, but a few seconds into selecting a landing point, the screen goes dark red (UI is still visible), and the whole computer gets bogged down. I can ALT-TAB out and close, and the system becomes instantly responsive again as soon as the game is actually closed.
you have mods installed cg49? also, how long have you had PA installed? also, paste your dxdiag.txt file. Go to "run", and type in dxdiag.
I went back to release build (66830, through Steam) and played a match without incident. Came back to PTE build for shiggles, and it blinks to the red screen occasionally (only when selecting starting location, blinks a couple times a second just long enough to notice), but otherwise everything's working fine now. Didn't change any settings or mess with anything outside of the game. *shrug* No mods. I've had PA installed for a couple of months; mainly play through Steam, but I've been using the Uber client for PTE builds for about a week now, too.