While it looks like all the big ticket items are already on to be implemented or have been implemented the following would improve the game: * Join patrol route / define patrol area. ** For construction units allow them to be added to an existing set of building build requests * Select closest idle build unit (not factory - though that could help) * Remove building from build queue * Move queued building * Save Skirmish * Unit Formations Being able to add more build units to a building queue would not add much value except that tracing back a long queue can be a pain at present. I understand formations is meant to exist; however, I have not been able to find it. Ideally I would want to organise something were heavy tanks could lead an assault followed by bots, or a defensive strategy with artillery units are positioned just behind the front.
If you rally all of your units to a point, they will form together into a formation, automatically putting the tanky units in the front, and the ranged units in the back. Currently all formation organization is automatic, only the shape can be customized. If you want your units to attack in formation, all you have to do is get them to rally up in a specific location, and once they are in formation, send them straight into the enemy base. The only issue currently, is if the "front" of the formation at the time happened to be 90 or more degrees to the direction you wanted them to attack, the formation does not turn as a whole, they only decide on a new "front". This means that although you tried to get your ranged units behind your infernos, the infernos are now suddenly all lined up on one side of the formation. Pretty sure skirmish is already in... Unless by "skirmish" you don't mean "normal game", in which case IDK what you're referring to.