Air-Ground Combat is a lot better, but this happened to me the other day.

Discussion in 'Balance Discussions' started by eroticburrito, May 30, 2014.

  1. eroticburrito

    eroticburrito Post Master General

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    [​IMG]

    My Commander died practically instantly.
    Admittedly, I had no Flak and little AA - I'd barely reached T2 - those are T1 Bombers.
    I quite rightly got my butt kicked - I just wish the bombers had spread out more in formation and not all been able to attack at once, as this left no time to respond.

    That or the Commander should be able to defend itself in a way analogous to Ground-Naval with the Uber-Cannon. Flak on Commanders?
    carlorizzante likes this.
  2. Jaedrik

    Jaedrik Active Member

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    I feel you, mang.
    I just fought my first two 1v1 against actual people.
    Both times I got rekt by Ke1sel, understandable, and I learned that having fighters or getting out mobile bot or vehicle AA super early is extremely important so the combat fabs don't get bombed, and harassment is the most important aspect of the early game.
    The struggle is real.
  3. brianpurkiss

    brianpurkiss Post Master General

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    I think the Uber cannon should fire at air.

    But in this case, you messed up and didn't have fighters. It's your own fault on this one!

    I agree though, Air is moving in a much better direction. It used to be way underpowered or way overpowered.

    Neglect air at your own peril!
    eroticburrito likes this.
  4. stuart98

    stuart98 Post Master General

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    Haha

    That, my friend, is why you don't go T2.
    mered4, improvised1 and eroticburrito like this.
  5. eroticburrito

    eroticburrito Post Master General

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    [​IMG]
    [​IMG]

    I see a pattern emerging (these aren't of me :p).
    PeggleFrank likes this.
  6. stuart98

    stuart98 Post Master General

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    lol, does the AI do it?

    Also...

    Y U NO USE ALPHA ENERGY PLANT
  7. eroticburrito

    eroticburrito Post Master General

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    Alpha energy plant? My memory is fuzzy.
    Also I can't get the mod manager working :l causes connection issues for me.
  8. stuart98

    stuart98 Post Master General

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    http://pa-mods.com/mod.php?mod=alphaenergy

    I could try giving you the zip and instructions on manually installing it.

    PAMM shouldn't be causing connection issues though. A broken mod, maybe. PAMM itself? Nope.
    eroticburrito likes this.
  9. eroticburrito

    eroticburrito Post Master General

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    [​IMG]
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  10. eroticburrito

    eroticburrito Post Master General

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    Worth a shot - let me check my PAMM out first... I don't think I have any mods installed.
  11. Quitch

    Quitch Post Master General

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    So someone turned up with a sizable force of a unit you hadn't scouted or built anything to defend against and it beat you... and?
  12. igncom1

    igncom1 Post Master General

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    He enjoyed it.

    No need to be so bloody sarcastic.
  13. PeggleFrank

    PeggleFrank Active Member

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    There's no need to change anything about bombers, for reasons stated above.

    You just need to be prepared for it. I've lost/won quite a few games recently from this cheese strategy.
  14. stuart98

    stuart98 Post Master General

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    Peregrines would actually be quite viable here...
  15. Quitch

    Quitch Post Master General

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    He linked his defeat of this force to a point about a need for the Commander to be able to respond to air, but his defeat had no bearing on the matter.

    It wasn't sarcasm, I was pointing out the flaw in the argument.
  16. eroticburrito

    eroticburrito Post Master General

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    There's no flaw in saying the Commander is more able to respond to Ground and Naval attacks than to Air, and that this is contributing to the re-emergence of mass bomber-runs on Commanders.

    I said in my OP that I quite rightly got my butt kicked - I don't deny AA and Air-Air should be the go-to routes here if we want not to get bombed to buggery. I just see an imbalance between Air-Commander and Ground/Naval-Commander Combat.
  17. Tripod27

    Tripod27 Active Member

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    I see what you mean

    Not sure how to add the Uber Cannon for air since currently it's a ground click weapon not a unit click weapon.

    They could just add a dedicated area of effect AA weapon on the left arm (right now both arms have big uber cannon holes on them, but only the right one fires) and make it have the same reload time as the UC and only fire when you click on an air target manually. This manual only mode would make sure the long reload doesn't screw you by the commander firing on a lone scout leading the bomber blob and wasting the AoE and would also mean surprise attack against the commander would be more effective since the flak won't fire until the player manually clicks the commander and starts clicking

    Forcing a certain distance between planes so they don't fly straight through each other, meaning the attack takes more time as they can't all bomb at once would also help, especially since this would also make the AoE of the flak cannon only effect 4 or 5 bombers at once at most
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  18. squishypon3

    squishypon3 Post Master General

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    I love how T2 bomber suck at sniping a Comm, they're actually better at killing multiple units whilst T1 is good against singular high healthed units, yay, sidegrades! :D
  19. boatswaine

    boatswaine New Member

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    But... I've fired my Ubercannon at a Bomber swarm before... And it killed them...

    Was I hallucinating?
  20. mered4

    mered4 Post Master General

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    Did you just call spamming a unit cheese?

    Excuse me. Sniping an enemy comm is not a cheese strategy, It's desperation, usually, and honestly, if your enemy is leaving themselves that open, they deserve to be sniped by 50 or so T1 bombers.
    Quitch and stuart98 like this.

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