Galactic War: working / not working, files changes and so on...

Discussion in 'Mod Discussions' started by tatsujb, May 24, 2014.

  1. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    EDIT: This list is getting a new version as soon as the new PTE build goes live, thought I might give you folks a heads up, there's much work this time around : https://forums.uberent.com/threads/hey-lets-do-some-pte-matches.61310/page-2#post-950369

    OH and @cola_colin .... :) you'll be pleased to know they did chrono click themselves
    @wondible, same but for commander autoselect.

    Couple more to add to the list of mods that got fused to PA (yes of course they would have made it that way eventually, I still think it counts!)

    Last edited: June 25, 2014
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I don't think PA Stats is causing any issues.

    Also ko deferred does speed up what it used to speed up: Certain parts of the UI. There may be new sources of lag that have nothing to do with what ko deferred can do. I have no yet seen the real bad lags (all I have seen were a ton of rather bad server lags in rather early games. Guess all the gw players are bad for the ubernet servers in general), but it may very well be that ko deferred cannot do anything about whatever lags you are seeing... :S

    EDIT:
    No more blackscreens by default? Nice!
    thetrophysystem and tatsujb like this.
  3. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    ok i'll look into it further.. what about ko deffered?

    and so far any sort of replacing or shadowing of the icons still causes lag and crashes
  4. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    edited in info about ko deferred. Basically it does what it always did just as good as before. Uber may have managed to add other sources of lag. Have not seen them myself so far, so dunno.
    thetrophysystem likes this.
  5. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
  6. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    can you add better build bar to the working list?
  7. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Not fused. IS does use the sandbox biome for it's default system, but it doesn't provide the planet image.

    Works in the system editor, but image not showing up in new_game.
  8. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    ah my bad.
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    kinda completed list, tell me if I forgot anything.
  10. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    please explain how my mod "messes up uber bar"
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I thought PA Stats and Instant sandbox work together now?

    EDIT:
    Also ingame timer is useless now. There is a little counter in the right bottom corner by default.

    EDIT 2:
    What do you mean alerts manager messes up icons? I have it installed and see no issues with it. It's missing the settings and maybe the hotkeys do not work as expected anymore, but that is all.
    thetrophysystem likes this.
  12. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    the icons on the bottom right show below the screen
  13. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    please show me a screenshot as I am in a game right now with Acceptance, KO deferred, and better build bar and I have no such problem... and tell me which mods you have enabled
  14. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    does process event handler framework still work?? I don't use it.
  15. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    It used to, I've had most mods off for isolation testing. Did anything of note change with the recent update?
  16. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Nothing big changed for PA Stats that should influence the interaction with auto sandbox
    I have not tested it completely, but PA Stats uses it and seems to work fine.
    thetrophysystem likes this.
  17. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    wow ok, nvm it must've been some other mod.

    dfgd.jpg
  18. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    thought so, thanks for fixing it
  19. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    alphabetized for better readability.
  20. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    you put building writer in twice
    EDIT: Also yellow text is extremely hard to read

Share This Page