Different name for Combat Fabber?

Discussion in 'Planetary Annihilation General Discussion' started by Zenotheory, May 24, 2014.

?

Should the name be change?

  1. Yes

    66.7%
  2. No

    33.3%
  1. Zenotheory

    Zenotheory Member

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    I reckon a more suitable name is required for the Fabrication Bot Combat as it is name in game at the moment.

    My suggestion for some of the new names as follow are:

    • Sapper
    • Combat Engineer
    • Pioneer
    • Mechanic
    • Wombat - I don't why I chose this but I think it sound cool as I'm Aussie :)
    Geers likes this.
  2. Geers

    Geers Post Master General

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    Win. But I'll go for Sparky. Because nostalgia.
    Zenotheory and PhoneySpring646 like this.
  3. squishypon3

    squishypon3 Post Master General

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    I don't like "Combat Engineer", this game doesn't have engineers, they're fabbers! :D

    I like the name Combat Fab, though the name is technically: Fabrication Bot Combat. (It should be: Fabrication Bot: Combat, at the very least.)
  4. eroticburrito

    eroticburrito Post Master General

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    [​IMG]

    Thanks, Obama.

    I agree the name should be 'Change'.
    Geers, PhoneySpring646 and stuart98 like this.
  5. stevenrs11

    stevenrs11 Active Member

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    I will forever and always call them wombats now, regardless of whatever 'real' name they get.
  6. Marnit

    Marnit Member

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    Combat Fabrication Bot?
    With all the "random" names for units these days, maybe we need some sort of class underneath their name though...
    squishypon3 likes this.
  7. nightbasilisk

    nightbasilisk Active Member

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  8. ace902902

    ace902902 Active Member

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    sappers for the win!!!
  9. stuart98

    stuart98 Post Master General

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    F.A.R.B.

    Fast Assist and Repair Bot
  10. ViolentMind

    ViolentMind Active Member

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    I think that Combat Fabbers should be relegated to only repairing units, reclaiming things, and building simple structures like mines and walls (similar to the Army Core of Engineers). In that way, their current name would finally be appropriate. I mean how much sense does it make that the current implementation of a combat fabber, that was designed to be used in the field of combat (to distinguish itself from the regular fabber), is most useful in your main base assisting your fabbers with building everything? I mean it is 6 times better than a regular fabber at building things, and it uses a third of the energy! Doesn't seem right that Combat Fabbers have replaced the need to build regular fabbers.
  11. Kola2

    Kola2 Member

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    Combat assistent.

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