Balance testing info

Discussion in 'Balance Discussions' started by mot9001, May 23, 2014.

  1. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    I waited to create this topic in the hope that somebody (anybody?) might make it instead of me, I might have missed it, but i think in order for proper feedback on balance to arrive in a proper manner to ubers devs the community needs some help.
    First, i think Uber needs to talk shortly about some of the balance changes each patch. What is new, what exactly needs testing and what are the obvious overpowered things (combat fabber for example) to prevent all the people writing feedback on the exact same thing and semi-ignoring all the other balance things. Maybe Uber wants to see how a bot first against an air first strategy works, but without the rush of combatfabber, it would be good to let that know in 1 forum topic because otherwise the feedback on that 1 thing gets spammed everywhere and it's not so helpful and only covers 1 thing. Maybe we should make and keep a list of all the things that need testing, I can try to keep it up to date here if that is what we needed.
    Also i think it's good to share all the current unit data, so that if something is underpowered or overpowered we all can say why it might be so strong or weak and how to possibly fix that problem.
    Then i think it might also be good to have the community have a couple of set systems that are used for the testing so it's easier to compare results from other players. Maybe Uber can provide these, or we choose them ourselves.

    Looking forward to see some opinions on this suggestion.
  2. shootall

    shootall Active Member

    Messages:
    218
    Likes Received:
    184
    If i understand things correctly balance work has barely started. We had a "balance build" that pushed PTE to live and then galactic war, so i guess that tells us something about what they have been busy with.

    Hopefully we'll get to see something along the lines of what you suggest in the future, finding ways for good communication between testers and devs can't be a bad idea :)
  3. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    From what I can tell they're offloading the work to modders with their new server mod system. Which is fine with me, but I would've liked it if they had been upfront about it from the beginning.
  4. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    Since nobody is really responding anymore i want to ask you here what other players experienced with orbital warfare, i really wonder why the solar collector and the advanced radar have so much HP. In my opinion it should be reduced.
  5. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    I think Uber has some tricks up their sleeve, i have a feeling a balance patch will be coming any day now. The main thing that has to be balanced is combat fabs, anything else i'm mostly fine with.
  6. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    not true. Speculative at least. Like saying your neighbor's dog pooped on your lawn because you didn't lend him a cup of sugar. Speculative, he could be careless and not remember the sugar incident at all.

    Uber is testing server modding because its function is necesary for release. Great that they did too, its getting proper feedback to sharpen it.

    it lets everyone build test units, Uber can see their merit and consider them into the game. It lets everyone edit current units for suggested fix, Uber can consider taking the unit in that direction.

    it isn't a contest to build working balance and then change all of the game that way. It is modding and idea demos, but most importantly it tests an important release feature.

    also, lets not make this where the community asks for a grenadier/hotkeys/pip/feature and then it causes problems with the same community eagerly waiting and asking for the feature. Lets just leave it at "they released modding because people requested modding"

    Still, changing most unit health to x2 is a possibility they may consider through popularity. That would just be a successful demonstration tested through a popular mod.
  7. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    I'm playing PTE and i noticed combat fabbers are improved they no longer need energy. It seems that patrol and assist are not working anymore, but they can still build and repair with 60m / 0e.
    PeggleFrank and mayhemster like this.
  8. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    Sorian said the combat fabbers are changed again so lets test the hell out of them!

Share This Page