Galactic War Broken

Discussion in 'Planetary Annihilation General Discussion' started by zomgie, May 22, 2014.

  1. zomgie

    zomgie Member

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    No, it is not lag. As a matter of fact, the game is running better than it ever has before. The source of the problem is none other than Planetary Annihilation's best friend since beta: Stalemate.

    Only a few minutes into my second game, one with multiple spawns on a few small unmovable asteroids (not like I had Halley tech anyway), it became apparent that I couldn't win. I sent an engineer to every other planet as soon as could in the game, knowing that if I took to long it would be impossible. Each one was immediately destroyed by a small squad of bombers (keep in mind I was playing on the lowest difficulty too). Then I quickly massed up about 20 transports and landed a small army of advanced units. They even managed to establish a teleporter, but they were all wiped out by artillery and more bombers. After that I couldn't even land due to the massive amount of fighters and umbrellas on every other planet.

    Without any other interplanetary tech such as nukes, anchors, or lasers, I had to end the game. But even with the few units that interact from the orbital layer to the ground, invasion can still be difficult. If only we had a *cough cough* building that could send units from one planet to another without requiring an intact exit point. Something like a *cough* uni-Never mind. The last thing we want is another one of those threads... Although some feature along those lines would fix this problem entirely.

    I have played Planetary Annihilation since alpha, so know how to react when someone turtles up on another planet. However, someone with less experience, or one of the many new players that I'm sure has just bought the game with hopes of smashing planets across the galaxy, may be very disappointed to have their first game end in a stalemate, and the last thing anyone wants is new potential fans ditching the game on account of it being "broken".

    Other than this, I love the update so far. It's great to see such a wonderful game take shape. Keep up the good work Uber!
    Kola2 and brianpurkiss like this.
  2. MrTBSC

    MrTBSC Post Master General

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    occasional "landing orbital multiunittransport and orbital aircraftcarrier" post
  3. tatsujb

    tatsujb Post Master General

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    aw common, be creative. It's easy to break stalemates with new anchors, orbital factories, and avengers
  4. gunshin

    gunshin Well-Known Member

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    So i guess what you are saying is that we are still waiting on what has been agreed to be the most needed unit since the implementation of multi-planets? (The unit cannon for those who dont know)
  5. zomgie

    zomgie Member

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    Yea but you don't start with this in galactic war.
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  6. brianpurkiss

    brianpurkiss Post Master General

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    According to Uber you gotta have a little luck in order to win.

    You're assuming we have access to that tech. OP said he didn't have those.

    I ran into a game where I couldn't win because my opponent was in the middle of the lake and I had no tech that could reach in the middle of the lake. No air, naval, orbital, nothing.
  7. tatsujb

    tatsujb Post Master General

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  8. MrTBSC

    MrTBSC Post Master General

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    or do the right things at the right time ... easy said ... i know

    Edit:
    as for galaktic war .... yea first pass and all ... or as neutrino said "first pass of the first pass" :/
  9. brianpurkiss

    brianpurkiss Post Master General

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    Except sometimes we simply have no possibility to win in the Galactic War.

    These situations are the exception, not the rule. But still.
  10. zomgie

    zomgie Member

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    I don't think its healthy for any game to have its single player campaign end in stalemate on the easiest difficulty and then blame the player for not reacting fast enough, or worse, tell them that they need to be luckier.
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  11. MrTBSC

    MrTBSC Post Master General

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  12. nixtempestas

    nixtempestas Post Master General

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    just let anchors be buildable by default, as a temporary fix
  13. MrTBSC

    MrTBSC Post Master General

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    what do you mean by default?
  14. nuketf

    nuketf Active Member

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    auto have so you can spam them all over!
  15. carlorizzante

    carlorizzante Post Master General

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    Then I assume that you unlikely would have the Unit Cannon, either.
  16. zomgie

    zomgie Member

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    Anchors sorta work, but you can't use temporary fixes forever. Also, because they can't move between planets now, you still have to construct them above the other planet, leaving your orbital fabs vulnerable. Yes, you could just send hundreds of fabs to tank the umbrella and avenger damage, but it stops working at some point.

    Also true, but the game needs some interplanetary invasion mechanic that you do start with that does not require a weak bridge between worlds, ex. orbital fabricators or teleporter gates.
    carlorizzante likes this.
  17. carlorizzante

    carlorizzante Post Master General

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    I'm totally with you in that. I said it for months, and got some sweet hate as a paycheck. It now sincerely saddens me that I wasn't totally wrong.

    I recommend no panic. Uber will fix it soon. They have to.
  18. RMJ

    RMJ Active Member

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    A shield would be nice. so you could actually forcefield around the teleporter and it couldn just be sniped.

    Sniping in general seems to make landing on another planet impossible. because buildings are made of paper. Not sure how they are gonna handle this.

    Now a shield would require a lot of power to be activated. so its not like you can just do that on all your buildings. but only a selected few. And we are talking everytime the shields gets hit it drains power as well. and when your out of stored power the shields breaks.

    I think that would be interesting to test.

    either that or being able to build buildings and package them up, and then literally shoot buildings across to another planet. So like with Terran in Starcraft 2. Suddenly teleport reigns down and unpacks, as does some defence and some unit building structures.

    There just needs to be more options. Every time a game gets down to 2 players on 2 players. its always oh well, now its gonna be a long turtle fest. personally i just quit, because its not worth my time and its not fun, many people i know share this feeling. Its just like you feel powerless.

    Thats not how it should be. so hopefully stuff is in the works for this.

    it reminds me of the feeling you get as zerg in Starcraft 2 when Protoss or even worse Terran just turtles up on 3 bases, and you just ram units against a brick wall of uber defence, wave after wave and kill your self with boredom. Because you know when Terran turtles up, your are in a for a 45-60 min game.
  19. Kola2

    Kola2 Member

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    I agree to this, i've had 5 matches ending in stalemate now, i hate it.
    If there is only one planet it is okay, but as soon as it gets more it gets impossible.
  20. mered4

    mered4 Post Master General

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    I've played 5 matches already and none of them have ended in a stalemate. I've got to kill the last fac leader though, and he's in a four moon system with multi spawns. 6 coms - will be interesting.

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