It's a Western shooter with a fun melee combat system. Oh and it's free. That's why I like it and find it fun.
I don't really care for the game (or a lot of shooters), but still, this argument isn't really going anywhere.
Just played a game with ~200 ping. Came a close second and got the most kills. I think it's safe to say skill is a factor. http://www.twitch.tv/y2bcrazy/b/529722588 Skip 12:16:47 (not me playing, but I'm there).
That's exactly why I won't play this game: the source engine netcode is complete horse **** at high pings. Here's what happens: suppose I use my OP dutch ping to have 5ms to a server and I play against a player that has 200ms. When I press forward, my client sends the user command +forward to the server. Now, it is then received 200ms later for the other client. That is the downside. Here comes the upside. For those 200ms, regardless of what I do, the other client will keep showing me as going forwards. When the high ping player fires at my model as displayed on his screen, it will register as a hit. Meaning you can be hit around walls and other silly stuff. Also watched the vid, if the other players in that server where as "skilled" as whoever's pov that was..... I'm not saying you don't need any skill for this particular game. I'm saying the mechanics would bore me and the netcode would frustrate me. For someone reason that is making you all very upset. e: Also, you seem to think aim being secondary means skill is a factor in an FPS, if that is the case, we have very different ideas about skill in FPS.
And I got aim being secondary thing from your comment about you having ~200 ping being proof skill is a factor, since ping mainly affects ones ability to aim.
You might have noticed that I posted like two new games here last month or something, but no I play nothing but Quake
I get the feeling this thread will inevitably end in some kind of duel. I'm just not sure if it will take place in the wild west, in quake or on shipment.