Planet to sun as a form of destruction

Discussion in 'Planetary Annihilation General Discussion' started by tiberiusxix, May 17, 2014.

  1. tiberiusxix

    tiberiusxix New Member

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    As Kind of a last ditch effort to wipe your opponent(s) out I think it would be pretty cool to be able to send the planet into the star. Kind of a MAD solution. Thoughts?
  2. Geers

    Geers Post Master General

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    I'd rather make the planet implode.
  3. tatsujb

    tatsujb Post Master General

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    It's funny the sheer number of times this has been suggested.
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  4. brianpurkiss

    brianpurkiss Post Master General

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    Please do a search before posting. This gets posted every few weeks.

    Some people like it, some are indifferent, some are opposed.

    Me, I don't every see a situation where this would be actually ever used. Why smash it into the sun when you can smash another planet?
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  5. squishypon3

    squishypon3 Post Master General

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  6. tiberiusxix

    tiberiusxix New Member

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    Sorry, my bad.
  7. squishypon3

    squishypon3 Post Master General

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    Don't worry about it! Everyone has to do it once after all. :D
  8. Taxman66

    Taxman66 Well-Known Member

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    Welcome to the forums!
    Nope. This never gets old.
    [​IMG]
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  9. nuketf

    nuketf Active Member

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    everyone but me :D
  10. stuart98

    stuart98 Post Master General

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    Situation:

    Dual planet system. Both players have bases on both planets, and the coms are on the opposite ones. Anti nukes and land armies make nuking non-viable. Since both players have bases on both planets, if one can get up halleys on the planet that the others' com is on, then what? If this isn't an option its pointless, but if it is then you've got a way to kill your opponent... if you can defend the halleys! Very interesting gameplay created.

    +1.
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  11. tehtrekd

    tehtrekd Post Master General

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    Well, technically, planets that smash into other planets are sent into the sun for a day off, so we already kinda sorta have it.
  12. Nicb1

    Nicb1 Post Master General

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    And what exactly is the problem with having a variety of options?
    Why have anything really when the game could play just fine with only one unit?
    Since this one unit can destroy other units why have more than one option?

    Your logic is flawed in this case.
    My personal opinion is that without variety or options a game ceases to be fun and interesting.
    I also don't see how giving the player more choices to pick form could harm the game in any way.

    (There was also a quote by a dev relating to comments similar to your one, but I can't remember where to find it)
    Last edited: May 18, 2014
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  13. stuart98

    stuart98 Post Master General

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  14. Nicb1

    Nicb1 Post Master General

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    That's the quote!
    I would have just copy pasted it before, but had no idea where to find it again.
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  15. KNight

    KNight Post Master General

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    That's a different thing thought.

    The argument here is that the number of times when smashing something into the sun is actually Viable is basically non-existent when you consider it against eh actual circumstances you are weighing them against. Uber has commented that moving "planets" around isn't likely to happen, so suddenly we can only move small Moons/Asteroids and they are such that you can't "Hide" or "Surprise" an enemy and try to build halleys on his Moon/Asteroid and smash it into the sun.

    I have not seen a realistic* example of when this would be viable in PA yet despite all the threads on the subject.

    *In terms of the gameplay of course, not actual realism.

    Mike
  16. stuart98

    stuart98 Post Master General

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    How is my example something that isn't very well possible and within the realm of realistically likely?
  17. KNight

    KNight Post Master General

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    You can't move Planets.

    Mike
  18. stuart98

    stuart98 Post Master General

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    Define planet.

    The definition I was using is: "A celestial body that you can build buildings on".

    I was assuming that both planets were of low enough mass to allow for halleying if that's what Uber wants. I assume, however, that they intend to roll with the current system, where the number of halleys are set by the system creator.
  19. brianpurkiss

    brianpurkiss Post Master General

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    Not flawed, you're just missing my point.
  20. KNight

    KNight Post Master General

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    Honestly then I'd see that as a flaw with the game itself. Having options for generating planets and what not is fine, but at some point if you leave everything open-ended it results in needless complications that are very, very difficult to design around.

    I don't think it's a good foundation to base design stuff on.

    Imagine your scenario with a pair of tiny asteroids, how viable is it then?

    Mike

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