It's time for a new build, though if you've tried out our new PTE streams, you may have already played with some of these changes! We're working on some really cool additions to the game. As we move forward to some of those great new features, we continue to make the existing game more awesome, polishing whats there, fixing bugs as we find them, and continuing to improve the game. The main things you'll find in this build are lots of bug fixes, a significant overhaul to the balance of the game - this is still a work in progress, and quite a few changes to how the orbital units are built and interact. As always, there are lots of changes big and small, but more than anything, this build is helping to pave the way for things to come. See you all in game, on the forums, and on Facebook!
Hm I don't know if it's such a good idea to push a build which has that many pathfinding problems to the stable stream.
downloaded the launcher just recently ... but canĀ“t update... windows 8.1 on mac with everything up to most recent date ... you do know that we are here for feedback aswell? we might find bugs they have overloocked that might be rather fixed sooner then later ...
There were in the latest iteration of the PTE - whether they resolved them before pushing to live remains to be seen.
The build number hasn't changed. Also: I copied my PTE version to stable to save downloads and Verify didn't update anything.
Wouldn't pathing bugs be fixed server-side? They shouldn't be tied to any client-side changes from what I understand of their architecture.
So far seems it still has the same bugs. Also, hadn't noticed this one before; sent a fabricator to build factories, it stopped inexplicably Ah, alright.
Pathing is server side, but this is the same build as the last PTE build. Despite some of the known problems, this build is a big step forward, including on pathing (I know the bugs don't make it seem so), and we need to gather more data than the PTE provides, to make sure the next patch, and all the included bug fixes, really move it forward. No pun intended.
Yes, pathing is server-side, but so far they have maintained strict version matching between server and client, as the couple of server-only builds have demonstrated. I believe it's to keep things simpler, so for instance, if a bug is reported they don't have to worry about which server version was used with the reported client version.
I had some strange noise a few times, like very loud static. I think it was connected to air units somehow but couldn't tell if anti air or air units made the noise.