Things that would make PA complete like TA

Discussion in 'Planetary Annihilation General Discussion' started by metaphaze, May 4, 2014.

  1. tatsujb

    tatsujb Post Master General

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    OMFG dude? are you serious right now?

    If you wanted to make yourself look cultured you just accomplished the exact opposite.

    you just made yourself look like such an ***.

    here's some food for thought :[​IMG]
  2. mredge73

    mredge73 Active Member

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    They should rename the game "Planetary Chess"
    Some people like chess, I like Annihilation. Commander snipes are just no fun to me.
  3. MrTBSC

    MrTBSC Post Master General

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    i´m not a fan of chess but i like the implementation of the commander giving chesslike situations ...
    if you don´t want to get sniped, then protect yourself ...
    it is that sense of danger added through the commander bringing thrill to game for me
    something that is lost if you can just go on and on and throw units at your enemy ...
    clashing metalavalanches are fun ... no question ... but for how long before the match starts to just drag on
    what is definitively no fun to me is hunting for the last unit or structure to finaly end the match after i have won anyway just because the other player insists to play to the very last unit ...
  4. metaphaze

    metaphaze Member

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    The point of calling it gamma is because the dev team decided they were going to use more greek letters to determine the phases of their builds, there is no standard for software development, it's up to the developers to decide what release is considered feature complete and when to stop calling it < version 1 or final... they called it gamma to show progress in the completion direction.

    I've already designed my own planets and played quite a few of the standard generated ones. The game is too slow. I usually play a few AIs at a time over 5 planets and 5 moons, I don't get any slowdown on my machine from such a huge playing field, building units takes forever and getting to tech 2 is like waiting to have your teeth pulled out one by one... with 18 people in line in front of you. I guess i'm just used to faster game play.

    I have high hopes for this game but really we're dealing with some team members from cavedog that couldn't live up to my expectations when cavedog died because they couldn't hold it together when the main man left, so I shouldn't set my standards too high.
  5. metaphaze

    metaphaze Member

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    I'll agree to disagree really... I am not my commander, I am the gathered intelligence for the entire army ( communicating without wires across all units simultaniously )

    Just because you surrender doesn't mean you've lost, it just means you'll do other things to survive and come back to fight another day. If you haven't exterminated all of them, they are still around to try again. Letting someone surrender is weakness.
  6. metaphaze

    metaphaze Member

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    Totally my point!
    The british stop fighting when they lose their commanders, that's how America won it's freedom.
    American's don't stop fighting because the main unit is dead, someone else stands up and takes that place and responsibility.
  7. metaphaze

    metaphaze Member

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    since this is the 21st century there should be a dedicated server mode... a machine that handles the map.
  8. KNight

    KNight Post Master General

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    That is kinda the point of the lore surrounding Commanders/ACUs, then "gathered intelligence" is located specifically within the Commander/ACU. The "units" are nothing more than empty shells that can't do anything on thier own.

    Not to imply that there won't be an Annihilation/Supremecy game mode at some point, just remember the game is being primarily designed /balanced with a specific set of "rules" and Assassination is one of those.

    Mike
    squishypon3 likes this.
  9. squishypon3

    squishypon3 Post Master General

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    As I said, OTHER people expected a finished game through the term "beta"; Uber has given their reasoning and it was as I told you, too many people expected a feature compete game with bug fixing going on, but that wasn't the case. Also- as I said, playing with multiple planets it boring; to have the best experiance I'd say play a 4 player ffa on a size 600 or so with only one smashable moon if any moons at all. Single planet play atm is the fastest paced and , ost finished part of the game. If you must play on a size 1000, play ir with 10 people, 1v1 for 200 - 300, 2v2 300 - 500, and so on.
  10. MrTBSC

    MrTBSC Post Master General

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    as mike said before ... THAT IS EXACTLY what the commander is ... so yes YOU ARE ...
    you cant realy disagree with what is lorebased/fact to this game ...
    you arent a commandsupercomputer somewhere in the galaxy of this game
    you are a selfaware and eventualy sentient but still artificial inteligence bound to a robotic body in this game
    why call it "commander" otherwise?
  11. metaphaze

    metaphaze Member

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    If i am only my commander, then i should only control my commander.
    'nough said

    Personally i sacrifice my commanders to destroy huge amounts of enemy territory off the bat using transportation planes... the commander is a truly worthless unit most times anyway... most people just can't wipe someone out entirely...

    As for the saying i keep hearing, "this isn't TA, it's PA" well, i beg to differ, it's a clone of TA down to almost the last detail... i can name the units that have been cloned (some of which have the same name as in TA)
  12. ikickasss

    ikickasss Active Member

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    I like how if your commander dies then you lose just like supcom . I know Im going to get back comments about this. And I know somebody is going to say uber said no already this is just my opinion. I love PA but after supcom fa I see some things that make supcom fa really fun. Like upgrading your com and even the experimentals are cool.
    tatsujb likes this.
  13. metaphaze

    metaphaze Member

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    I never played supcom, sounds fun... game writers these days don't seem to have what it takes to make epic anymore.
    tatsujb likes this.
  14. ikickasss

    ikickasss Active Member

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    I just bought it on amazon for 5.64 cents. Seems well worth it. go to faforever.com to look at community
    tatsujb likes this.
  15. MrTBSC

    MrTBSC Post Master General

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    what part of "commander" do you not understand? a commander COMMANDS other units
    but in this case he has to be on the battlefield ... THAT is the mainrule ... deal with it ...
    and wait for that annihilation gamemode ...

    exactly the reason why he should not be in a annihilation match
    Last edited: May 10, 2014
    Geers likes this.
  16. metaphaze

    metaphaze Member

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    you sound scared
  17. MrTBSC

    MrTBSC Post Master General

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    you telling me you can hear what i am writing? .... let me test that ....


    HEEEYYYYYY I AAAAAAAAAAAM SCREEEEEAMING OVEEEEEER THEEEEE INTEEEEEEEERNEEEEEEEEEEET!!!!
    AAAAAAAAAAAAAHHHHHHHHHHHHHH
    WHHHHHHHAAAAAAAAAA ....


    .... .... ..... mmmmmmm no i don´t hear anything looking at my monitor ....
  18. Geers

    Geers Post Master General

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    The commander is the brain, the units are the muscle. If I remove your brain, will your body live on? No.
  19. superouman

    superouman Post Master General

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    There is one thing an incomplete game like PA has over TA : the pathing. TA pathing gets awful and near unplayable when there are a few hundred units on the field. My guess is that the pathing code crumbles over its own weight and collapse when it has to deal with hundreds of units moving at the same time.

    Let's rejoice about PA pathing.
  20. tatsujb

    tatsujb Post Master General

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    not quite yet.
    I don't know how bad pathing was in TA but I find pathing in PA currently, to be atrocious. sometimes you're clicking right next to the unit and it still starts going the opposite direction.

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