"New Build Available"

Discussion in 'Support!' started by websterx01, May 9, 2014.

  1. websterx01

    websterx01 Post Master General

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    stormingkiwi likes this.
  2. stuart98

    stuart98 Post Master General

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    That always happens.

    The balance of PTE is poor, so few play it.
  3. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    The PTE build believes the stable build to be the "new" build as the PTE's build number does not match the build number of the newest available build.
    Clearly, the stable build is not the one you want to play, so just click "later".
  4. stormingkiwi

    stormingkiwi Post Master General

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    The Lord of the Noobs has spoken wisely and with truth.
    thelordofthenoobs and Paappa like this.
  5. websterx01

    websterx01 Post Master General

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    Ok, good to know!

  6. aevs

    aevs Post Master General

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    It's far better than the main build in my opinion. I'd much rather have underpowered T2 than underpowered T1 and overpowered T2.
    mot9001, Antiglow, tollman and 4 others like this.
  7. stormingkiwi

    stormingkiwi Post Master General

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    Agreed.
    Remy561 likes this.
  8. planktum

    planktum Post Master General

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    Agree
  9. nixtempestas

    nixtempestas Post Master General

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    I think the reason few people play on PTE is because of pathing and other functional problems, not balance.

    The PTE balance I find way more fun than stable.
    stormingkiwi likes this.
  10. trialq

    trialq Post Master General

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    USA only servers make PTE alright for testing, and maybe some reasonable 1v1, but nothing else properly competitive. That's also a factor.
    stormingkiwi likes this.
  11. thetrophysystem

    thetrophysystem Post Master General

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    I find players serverely split on this issue.

    The best C.O.A. (course of action) is to find a middle point. I think I like the t2 structure cost in PTE, the t2 income in Stable, the tank speed could be set in between the builds, give grenadiers ant damage with arc and dox health, the t2 unit cost could be in between, and several t2 units need nerfing because people have gotten used to brushing their teeth and scrubbing their armpits using the same set of tools and it is beginning to disgust me. Stir **** up, weaken shellers because they do kill things at a range so they don't need to do so very powerfully, same with gil-e, I cant think of a creative solution for the vanguard so just -10% hp and damage?

    I was personally let down the PTE didn't get promoted to stable. I am tired of half the people saying stable ain't balanced when I expected competitive players of all people to be desperate to ditch t2 heavy balance, and the other half unwilling to play pte due to launcher or friends playing or unsure if stressing servers.
    stormingkiwi likes this.
  12. stormingkiwi

    stormingkiwi Post Master General

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    Personally I would really appreciate it if they stopped balancing "combat" and "timing" as if they are exclusive. The entire reason that the current "timing" issues occur in the stable build is because the combat balance needs working on.

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