move the bones into the model have xray on so you can see where they are click the bones and the mech uesing Shift hit Ctrl P and click autonomic weights
that what i did for the B-17 and T1 tank if all gos well when you try to turn it into something your get my error!
Here's what the model looks like; as you can see, it's all compacted into a single model rather than broken into parts. Now, how would I add the rig onto it? Autonomic weights didn't do anything for me... This is what happened when I tried to rig it; as I said, autonomic weights didn't move anything.
or did it? go into Pose mode of it all worked out then the model will move when you move some of the bones in the right places
No, whenever I try it gives me an error at the top right saying it had a problem finding a solution for one or more bones; none seem to work... I wish I knew how to do manual rigging. ^^;
It's missing a UV map - Select the mesh, then in the properties click the '+' button Once created it successfully exports.
I can barely make it out... What's going on? Think you could find a slightly darker image? It's so cloudly and bright D:
that is my tank...i did something wrong but no clue what (i took it when PA crashes when a army of them open fired so thats why its cloudly but il reopen PA and take a new one hold on)
Is there any possibility you placed the bones incorrectly? Also, did you test using pose mode in Blender?
i did it all worked fine (excapt the turret) i got the Tank model out to look at it in blender and..ya.... il fix the holes turn it on the right side scale it back down and test it....
Oh wow, so, is this re-importing the .papa into Blender after exporting it to a .papa? Something must have gone horribly wrong through the process o.o You might want to talk to @raevn about that.