I attempted to put aircraft through teleporters and the aircraft is not ever going through the teleporters I build. The "death from above" laser satellite only fires directly underneath the "death from above" laser satellite. Why isn't the "death from above" laser satellite functioning to fire at any part of the planet a beam of laser from the satellite could hit, depending on where the "death from above" laser satellite is orbiting the planet? I am not able to build units functioning to fight in space between planets. Edited 2014/05/01: I attempted to write a build order of my initial fabrications when a match began. I was viewing a replay and at the top of the screen was the final metal and energy numbers of when the match ended. I wanted to view the current metal and energy numbers while I was viewing occurrences of the match earlier than the final metal and energy numbers occurring of the match. Though underneath the spectator menu, appearing when a person views a replay, the metal and energy numbers are occurring, the metal and energy numbers are not displayed like the regular metal and energy numbers during a match. I am actually confused by the metal and energy numbers symbolization of the spectator menu and I prefer something like the regular metal and energy numbers occurring during a match. I am not able to ever ensure when a match begins my units, my enemies units, or my allies units are the same color the units were all other games I played. I request an option so my units can always be blue, my enemies units are always red, and my allies units are always green. Considered of Starcraft 2, I mention Starcraft 2 because Starcraft 2 functions with a similar option of what I request named "color-blind option", if I clicked the "color-blind option" my units are always blue, my enemies are always orange, and my allies are always yellow - I want this option occurring of Planetary Annihilation. I attempted to select a unit fabricating from a factory earlier than when the unit I was attempting to select was completely fabricated. I wanted to hotkey the unit so I could press the control key and check the status of the unit and when the unit is completely fabricated I can instantly begin commanding the unit I attempted to hotkey. I attempted to command a unit to do more actions later than when I earlier commanded and lifted a finger off the "shift" key, and so I pressed shift and commanded yet my shifted commands were not occurring. I am knowledged of if I press a command key then press shift my shifted commands occur and if I press shift and then a command key my command is not occurring. I request whether or not I press shift earlier than a command key or a command key earlier than the shift key then my command is occurring. I attempted to wait until a match begins automatically, later than when I clicked a spot to land my commander and the "start annihilation" button was visible because I clicked a spot to land my commander. The match began and no countdown of seconds until the commander automatically lands occurred - I request a countdown of seconds occurs on the screen earlier than when a commander automatically lands. The match began and the spot I clicked to land my commander was not the place where my commander landed - I request if a spot was clicked for a commander to land at then whether or not the "start annihilation" button is clicked earlier than when a commander automatically lands, a commander lands at the spot clicked. I attempted to observe how quickly the seconds were occurring when I clicked the double arrow oriented right (two icons right of the double verticle lines "the pause icon") and I reviewed a match immediately later than when I played the match I reviewed. No indicator of the quickness of the seconds occurring when I clicked the double arrow oriented right occurred except the actual seconds on the screen moving as quickly as the speed of quickness the seconds occur during the reviewing of the match. I request an indicating text of the speed of the seconds compared to regular quickness of seconds whenever any of the double arrow keys oriented right or left are pressed - for example...2 seconds of game occurrences per second or 3 seconds of game occurrences per second or x2 speed of regular time or a bar indicating a spot for regular time in the middle and every occurrence of each click right or left of the double arrows then a highlighted bar is highlighted further or closer depending of whether or not the quickness of seconds occurring is reversed or regular and of what speed of the quickness of seconds occurring. I attempted to click on a radar structure while reviewing a match I recently played so I could see the functioning radar range and I was not allowed to click the radar structure. I request units are selected when clicked while viewing a match later than when a person clicked "review game". Edit 2014/05/02: I attempted to scroll the icon on the time bar while reviewing a match I recently played and when I was scrolling the icon along the bar (the icon at positions of the bar functions for a state of the game being reviewed) and when scrolling near the end of the bar I was attempt to see what occurred every minute and my mouse cursor was blocking the area where the current time of the reviewed match is. I request the time is at an area other than beneath the time bar so the mouse cursor is never blocking the current time of review.
I see you are new here. welcome to the forums! 1 aircraft cant use teleporters. in the futre, transports mabe? 2 the sxx has range like any unit and only fires when above or almost above the unit. 3 space combat will not be present in this game. orbital combat is as far as you will get. hope this helped,
A comment of 2: why isn't the sxx functioning to shoot as far as the horizon from the sxx? A comment of 3: whether or not space combat will not occur during the game, space combat between orbits or around orbits is logical. If I am not allowed or can't fabricate units for space combat then I am not allowed to do an obvious action.
2) Balance 3) Your units can only remain in the orbit of a planet. You can build avengers to fight in orbit, anywhere in a planet's high orbit or "green orbital shell". Once you begin to fly between, no, you can't intercept, you can have units at either point greet them with gunfire at best. 1) Actually, you can't teleport air or naval, perhaps later perhaps not, but you can transport air fabbers (and units maybe not sure ATM) and naval fabbers (again not sure about units) with the Astraeus, the orbital single unit transport. You can only one per astraeus, but you can build mass of them, load mass of them with one sweep command, and then unload them all at one point. However, all of this is very speculative, the game is mid-design and they could decide to change any of it. Also, while it is mid design you can play and see the game and how it's development progresses and suggest things like you noticed above, but the game is planned for release and for extensive modding support and developer support at that point. So hope it treats you well.