[DEPRECIATED] Sandbox Biome 1.2 [69564]

Discussion in 'Mod Discussions' started by wondible, April 28, 2014.

  1. wondible

    wondible Post Master General

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    This mod has been subsumed by Hidden Biomes

    Enable the grid sandbox biome in the system editor, just in case moon isn't flat enough. No template is provided, take any planet and edit it's biome type.

    Includes a planet image. Created planets should be playable by anyone, although people without the mod will get file-not-found for the planet image in the lobby.

    Screen Shot 2014-04-27 at 13.08.58 .png

    - https://github.com/JustinLove/sandbox_biome
    - http://wondible.com/pa/sandbox_biome_v1.2.zip
    - PAMM

    Version 1.2: Add new image used by recent releases; update modinfo format and change to remote mod.

    Version 1.1: Add new images used by Galactic update
    Last edited: September 14, 2014
    trialq likes this.
  2. wondible

    wondible Post Master General

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    Trivia: I did some work on Missile Command. I usually use a 400 moon and launcher ids start around 1700. With sandbox biome, they start around 240. (unless this is the result of the new builds)
  3. nuketf

    nuketf Active Member

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    wait..a new PLANET? nice!
  4. wondible

    wondible Post Master General

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    It's builtin; the devs use it for their internal sandbox mode (which goodies we can't have until the local server is released) But all the terrain files are there, it's just not an option that's ever exposed in the stock game.
  5. nuketf

    nuketf Active Member

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    how do i turn this on? i put it into my mods folder...
  6. wondible

    wondible Post Master General

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    Mod usually get packaged with enabled set to true; if you just copied the files you may need to toggle it in PAMM in order to get everything registered properly.
  7. nuketf

    nuketf Active Member

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    how do i do that?
  8. wondible

    wondible Post Master General

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    Well, if you don't have PA Mod Manager, then you are going to have do some reading on manual mod configuration. There are two items; mods.json where you have to put the mod id in order to make it's files visible to the game, and an object (scenes_mod_list) that lists which mod files to load in each scene (e.g. scenes key in modinfo), which is usually overridden by PAMM.
  9. nuketf

    nuketf Active Member

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    i have PAMM
  10. wondible

    wondible Post Master General

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    Well then, find the mod. Turn it off, then turn it back on again.
  11. nuketf

    nuketf Active Member

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    i looked..not there :(
  12. DeathByDenim

    DeathByDenim Post Master General

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    It works fine for me. You probably unzipped it in the wrong folder then. It should be in:
    Windows: %LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation\mods
    On a typical install %LOCALAPPDATA% will be C:\Users\<username>\AppData\Local

    OSX: ~/Library/Application Support/Uber Entertainment/Planetary Annihilation/mods
    This corresponds to a query of NSApplicationSupportDirectory

    Linux: $HOME/.local/Uber Entertainment/Planetary Annihilation
    Where $HOME typically maps to something like /home/<username>
  13. cola_colin

    cola_colin Moderator Alumni

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    You can copy paste %LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation\mods into the explorer it will resolve it for you.
  14. wondible

    wondible Post Master General

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    It seems that having it out of PAMM is more trouble than having it in; plus DeathByDenim reported success. Added icon and released.
  15. nuketf

    nuketf Active Member

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    i got it working EPIC!! now i can play a full size planet with no lag :D (my computer runs it fine 95% of the time when planets are not huge ( i think one more stick of RAM will fix this..)




    Processer Intel(R) Pentium(R) Duel CPU E2140 @ 1.60GHz 1.60GHz

    RAM 2.00 GB

    System 64-bit)
  16. zweistein000

    zweistein000 Post Master General

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    I'd seriously suggest you get a new computer though. I'm running double those specs and my computer is considered the bare minimum what this game need to run normally. Unless of course you're in the same crap as me: You don't have the money for a mew computer.
  17. nuketf

    nuketf Active Member

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    im in the same as you and i did not mean lag i ment rendering the planet when planet is done Rendering no lag at all untill 2K+ units are on the battlefield
  18. squishypon3

    squishypon3 Post Master General

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    Hello, I can't seem to get it to work. I installed the mod through PAMM but the planet's icon won't appear in my system editor, any ideas of what could be causing this problem?
  19. wondible

    wondible Post Master General

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    I didn't go so far as to make a template (interesting idea though). Make any planet and then change it's biome type.
  20. squishypon3

    squishypon3 Post Master General

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    Yeah I eventually figured that out, thanks anyway though :D

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