Pelters Can Hit Air Fabbers?

Discussion in 'Planetary Annihilation General Discussion' started by eratosthenes, April 25, 2014.

  1. eratosthenes

    eratosthenes Active Member

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    I've hesitated asking this to play a few more games and confirm that it's true, but I'm still not sure about other air units, just haven't had the scenario come up. It seems like pelters can either hit air fabbers, or air fabbers can be damaged by the AoE. Is this supposed to happen? If it is supposed to happen... um... that makes no sense.
  2. boardroomhero

    boardroomhero New Member

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    Why doesn't it make sense? If the projectile impacts them, well...
  3. aevs

    aevs Post Master General

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    They can be hit by pelters (all projectiles are simulated), but the chances are slim since pelters don't aim at them directly. The AoE is what will kill them. And yes, that makes sense. If they're in the AoE range, they're damaged by AoE.
  4. eratosthenes

    eratosthenes Active Member

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    It makes sense that air units can be killed by artillery impacting the ground? Sorry, you're gonna have to let me know which universe that makes sense in. :)
  5. aevs

    aevs Post Master General

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    In one where the air unit is close enough to the ground for the explosion to damage it, which is the case here.
  6. eratosthenes

    eratosthenes Active Member

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    ... they are flying up in the air.
  7. aevs

    aevs Post Master General

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    About 4 meters in the air. They're practically hovering. Look, the explosion radius is large enough to hit them, it's simulated, if there's a problem with that, you should argue that air fabbers should fly higher. I personally like that they fly low, building things inside the range of a pelter should always be a bad idea.
  8. krakanu

    krakanu Well-Known Member

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    The real question you should be asking is why can't tanks/bots shoot at air fabbers that are hovering so close to the ground?
  9. suketchi

    suketchi Member

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    You understand it wrong.
    The pelter projectile can hit a air unit when it cross the way of trajectory. ;)

    Or, the air unit was in the wrong place at the wrong time. :D
  10. MrTBSC

    MrTBSC Post Master General

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    it´s for giving spinners some work to do
  11. thetrophysystem

    thetrophysystem Post Master General

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    I don't feel it makes sense for pelters to kill air fabbers by AOE, there is no way it's AOE reaches all the way up there. Holkins however can keep that.

    For pelters to hit them, fluke occurance, makes sense to happen, can't be done intentionally, can be mildly avoided by not literally hovering in the way of the shell.
  12. brianpurkiss

    brianpurkiss Post Master General

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    Simulated projectiles ftw!
  13. eratosthenes

    eratosthenes Active Member

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    All I can say is this: If artillery can hit air units or damage them with AoE (barring HUGE explosions that enter the upper atmosphere like nukes) then... what's the point of having air/ground units that have specific targeting roles? There is a reason why flak was invented to shoot down planes instead of just shooting them with normal artillery. I am fine with the occasional fluke mid-air hits for giggles... but this has happened in every single game I have played since I first noticed it's possible. That's not a fluke occurrence.
  14. thetrophysystem

    thetrophysystem Post Master General

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    If targetting what the air fabber targets (building, repairing, assisting), you are flying directly overhead and the shell sort of drops down from above. You are literally in the path.

    If it is the AOE, it could do without.
  15. mgmetal13

    mgmetal13 Active Member

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    The spinners must be union.
    trialq likes this.
  16. broadsideet

    broadsideet Active Member

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    I have hit a scout plane with a pelter before. It was glorious.
    tollman likes this.

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