has anyone else been having a problem with units just spinning around going nowhere from their original location when given an attack move on the other side of the planet? currently I have to go back and so small move commands slowly around the planet to get them to go close to the place I need them :/
I have that issue too. My units just move to the north or get stuck near the factory spinning in circles and it happens after the first 3 or something units get out of the factory. I am using some mods so that may cause the problem, i haven't tested that yet.
This has happened for the last build or two. Since orbital unit got the tall lines underneath them. Anyone have the bugtracker on this one? Can we all go vote it up? I will try to find it and edit this. Anyway, it makes it kinda hard to amass armies at distant rally points, as far as moving other side of planet usually best done with several smaller move orders instead of one anyway. Sending them on other side of planet pretty much gives them any amount of room to interpet a path and go get themselves killed. EDIT: Didn't see one, added one myself, click link and upvote: http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3395
Yep, lots of unit spinning here too. I often have to give move orders twice, otherwise I end up with a scrambly unit "tornado" of sorts. They also still get stuck on mountains and rocks rather easily.
Then why not click bugtracker link in my last post, and click "Vote" on the left side? It has 0. C'mon peps, democracy and all, where is your patriotism?
AIR UNITS!?! That's pretty messed up if they path wrong. I suspect then, it might be whatever they added to make draw-line moves and draw-line trails to work...
I've seen air units acting a tad weird - air fabbers sometimes slam into the ground and rotate underneath the object they're building. I'm not sure if this is a new bug, but it makes it hard to tell how many units you've got building something when you can't see your air fabbers anymore.
Voted on bugtracker already but yea I can confirm pathing issues for land and air as well. Rally points from factories definitely create unit tornadoes, fabrication units get stuck on already made buildings on there way to finish a buildque, and often units (all units land, air, fabricators) just stop so I find myself micro managing my units to make sure they go anywhere. I don't know if this has to do with pathing or if they are other bugs entirely but t1 bombers make these little tight circles over there targets (looks like a helicopter sitting on top of a target dropping bombs instead of a plane) maybe this has to do with there turn radius or something though? Aaand infernos and vanguards don't move if you tell them to attack buildings. Anyone else experience this?
Yep, a bunch of air fabbers were just spinning in circles, I'm glad to see that other people have seen this as well.
Hi there, I also noticed, that units start spinning around each other in more or less thight spaces. Sometimes they do this right around their factory or other buildings. Another thing is, that rally points don't work reliably. Often new units go somewhere else until they arrive at some barrier like water or a line of power plants. There they pile up and eventually start spinning again. That may be related to the spinning thing, as it is also some kind of pathing issue. I hope these issues can be addressed quickly, because they are quite irritating during gaming. All the best, Andi
The current PTE build is specifically for testing pathing fixes and finding more pathing bugs. They are working on it extensively.