Since the avenger is essentially our "orbital fighter", and is good at taking out avengers, power satellites, orbital lasers, and orbital fabbers. However, they die really easily to anchors. Maybe we could have an "orbital bomber" kind of unit. Something that is slow, somewhat tanky, and does high damage at a decent range, but low fire rate. This unit would be good against orbital structures such as anchors, factories, and maybe lasers as well, but wouldn't be very good against swarms of units, leaving it fairly vulnerable to avengers.
Yea I've suggested something like this countless times. Not exactly a bomber, but a spaceship that is meant for orbital assault on structures. And we only need one really, any more and we fall into "battle of endor" category, just one that has this specific purpose and is weak against swarms fighters (that are easier to produce in greater numbers) so that we still get the feeling that there are epic space battle to be had, but not epic enough to make you forsake ground battles.
Honestly the concept for orbital just needs a rework, it should be a layer in which units and structures are just as common as the ground layer IMO...
not really just as common, but it would make sense to make some of the units we currently have into structures. Mainly the advanced radar and solar power plant. The former because of balance and the later because it makes more sense.
dude great idea! Anchors are essentially your flack turret and right now and I never see any reason to build avengers rather than anchors, their slowness doesn't bother me at all because of how they can render any orbital thing you want to defend immortal (if you own the ground below) I would love to see orbital be shaken up with new mechanics and units so that avengers gain a useful place in the game!
I like that idea. I've always felt that Orbital lacked diversity and ultimately it came down to who has more units. With non-orbital combat, choice of units do come into play. Since some units are OP, unit choice and usage doesn't matter as much as I'd like... but it's an iterative process and I understand that. Adding something as simple as this would greatly increase the strategic depth of Orbital without making it overly complicated and intensive.
Well I would hope that we get more units and structures as well, I would honestly like to see an orbital structure that is stationary but can shoot the ground layer, and perhaps a counterpart that can shoot the air layer. EDIT: You know what? I'm going to make a big thread about remodeling orbital, brb.
This could add a sort of rock-paper-scissors mechanic to orbital: Avengers are the interceptors designed to take out bombers, bombers are for taking out orbital structures and the Anchor is for destroying the interceptors. I like it.
Why not just let the SXX laser snipe other satellites from long range instead of adding another unit with the sole purpose of being the hard counter of anchors? Orbital doesn't need more copies of air units, it needs more satellite type units.
I'm currently writing a thread on this, but the bomber would also be somewhat of a counter against the orbital laser, as well as orbital structures.
But you don't need a 4th unit for this if you just modify the SXX to also be an orbital sniper. The avenger counters the SXX sniper version because avengers move fast and the SXX has a slow tracking speed/ROF. The SXX counters the anchor because it outranges it and counters buildings because of it's high dmg/long range. The anchor counters avengers because of it's high ROF/dmg.
I like the idea of long range orbital to orbital altillery. Maybe also more interaction with the ground layer as well? It looks like orbital factories are going to be a thing. So what if: Similar to the unit cannon that can shoot between orbiting planets. What if bots (maybe the Dox since they are being removed supposedly) could be constructed in space in droppods and sent downward? The difference between the two, the unit cannon can bypass orbital defenses, while the droppods still have to be moved into place above the drop location, thus subject to their orbital defenses.
but that adds less variety to the orbital layer, and the orbital layer is in desperate need of more variety.
Although I disagree with the idea that it is the "rock-paper-scissors" that makes an RTS great, I agree that it would be better than what we have now.
I agree, but IMO orbital doesn't need 5 different units that fight amongst themselves in the orbital layer, it needs more interactions with the other layers. Giving the SXX anti-orbital adds more incentive to use a currently rarely used (I rarely see it anyways) unit. It also gives more uses to the unit which currently has a singular purpose. More SXX usage means more avenger/umbrella usage to counter them, which means orbital as a whole gets more usage. Adding an anti-orbital bomber just adds another unit that only affects other orbital units. IMO, there should be as few "hard counter" units as possible. (I know all AA units are currently like this, but that's a whole other problem for another thread.)
well currently there are only 2 units battling it out in orbital, avengers and anchors, so far, the anchors always win. Also, these units would tie in with my other thread: https://forums.uberent.com/threads/remodeling-orbital.58992/