PTE Stream: 64758-balance

Discussion in 'Support!' started by garat, April 23, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Our first publicly available stream, this build is not functionally a lot different from what's currently live. Not many code changes.

    It is, however, a radical departure on the balance side of things. Not going to go into detail about the differences, but high level:
    • Significant adjustment of economic scale between basic and advanced.
    • Pretty big overhaul to orbital, including the introduction of the orbital factory.
    • So many JSON changes across the board they're a bit hard to list out. Suffice it to say, that Basic -> Advanced economy changes quite a bit, as does the function of a number of units (Dox, Anchor, etc).
    If you've been watching our experimental streams, you already have a sense of what some of these differences are. But if you have an opinion, and haven't been able to try it out yourself to see how those assumptions hold up to reality, now's your chance.

    Please keep feedback in this thread to actual game feedback and discussion. Please keep theorycrafting and speculation without playing over in general. :)
    drz1 likes this.
  2. Raevn

    Raevn Moderator Alumni

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    Changes listed here are in relation to the current stable build.

    Summary
    • New Unit: Orbital Factory - builds the more advanced orbital units, plus those built by the orbital launcher.
    • Commanders now store enough energy for 4 Uber cannon shots
    • Weapons with splash damage have had their maximum damage radius dropped significantly.
    • Aircraft speed lowered, except for Bombers and Gunships, which were sped up.
    • Bombers' weapon damage and radius increased.
    • Air Scout no longer has a weapon
    • Advanced Fighter's weapon no longer deals splash damage
    • The Dox is now a high arc artillery unit
    • The Slammer now fires faster, with less damage per shot. Overall it gains a damage boost.
    • Bomb Bots auto-attack.
    • Vehicle speeds increased.
    • Metal storage quadrupled.
    • Advanced units and structures metal cost increased roughly 4x. I've colour coded these below (orange = 4x, green < 4x, red > 4x).
    • Advanced Metal Extractors produce less metal than before (28 -> 24)
    • Anti-nuke no longer starts with a pre-built missile, and missiles are cheaper and build faster.
    • Nuclear missiles can be fired to any planet in the system, and are cheaper and build faster.
    New Unit

    Orbital Factory

    Orbital: Builds orbital satellites
    Metal Cost: 9900
    Health: 10000
    Orbital Sight Range: 100m
    Build Rate: 180M 6000E

    Unit Changes

    Commanders
    Ammo demand: 10000 -> 2500

    Basic Aircraft

    Basic Fabrication Aircraft
    Metal Cost: 270 -> 200
    Acceleration: 40 -> 35
    Brake Rate: 40 -> 35
    Move Speed: 40 -> 35

    Air Scout "Firefly"
    Acceleration: 1000 -> 90
    Brake Rate: 100 -> 90
    Move Speed: 110 -> 90
    Weapon Removed

    Fighter "Hummingbird"
    Turn Speed: 180 -> 270

    Bomber "Bumblebee"
    Damage: 100 -> 150
    Splash Damage: 100 -> 150
    Splash Radius: 7 -> 10
    Full Damage Splash Radius: 3.5 -> 1

    Basic Bots

    Basic Fabrication Bot
    Formation preference: Back

    Basic Fabrication Bot Combat
    Metal Cost: 540 -> 720
    Build Rate (M): 22 -> 60
    Formation preference: Back

    Assault Bot "Dox"
    Grenadier: Area effect, lobbing assault bot
    Weapon Arc: High
    Weapon Range: 80 -> 95
    Rate of Fire: 1 -> 0.5
    Damage: 10 -> 40
    Weapon Speed: 150 -> 50
    Splash Damage: 0 -> 40
    Splash Radius: 0 -> 5
    Full Damage Splash Radius: N/A -> 1

    Bomb Bot "Boom"
    Now auto-attacks

    Basic Vehicles

    Basic Fabrication Vehicle
    Formation preference: Back

    Land Scout "Skitter"
    Acceleration: 200 -> 250
    Brake Rate: 200 -> 250
    Move Speed: 20 -> 25

    AA Missile Vehicle "Stinger"
    Acceleration: 70 -> 100
    Brake Rate: 70 -> 100
    Move Speed: 7 -> 10

    Tank "Unit Cannon"
    Acceleration: 70 -> 100
    Brake Rate: 70 -> 100
    Move Speed: 7 -> 10
    Turn Speed: 60 -> 90

    Armored Tank "Inferno"
    Metal Cost: 600 -> 750
    Acceleration: 70 -> 100
    Brake Rate: 70 -> 100
    Move Speed: 7 -> 10

    Basic Orbital

    Basic Orbital Fabrication Bot
    Metal Cost: 2400 -> 9000
    Build Rate (M): 40 -> 132

    Orbital Fighter "Avenger"
    Metal Cost: 300 -> 1500
    Health: 100 -> 250
    Damage: 50 -> 25

    Orbital Lander "Astraus"
    Metal Cost: 2400 -> 1500
    Acceleration: 10 -> 25
    Brake Rate: 10 -> 25
    Move Speed: 10 -> 25
    Vertical Speed: 50 -> 100

    Radar Satellite "ARKYD"
    Metal Cost: 600 -> 2250
    Health: 400 -> 1000
    Acceleration: 10 -> 15
    Brake Rate: 10 -> 15
    Move Speed: 10 -> 15

    Basic Structures

    Metal Storage
    Metal Storage: 5000 -> 20000

    Land Barrier
    Health: 6000 -> 5000

    Single Laser Defense
    Metal Cost: 150 -> 300
    Area Build separation: 18
    Weapon Range: 120 -> 100

    Laser Defense
    Metal Cost: 300 -> 450
    Area Build separation: 18
    Damage: 80 -> 75
    Splash Damage: 80 -> 0
    Splash Radius: 2 -> 0
    Weapon Range: 120 -> 110
    Rate of Fire: 2.0 -> 1.5

    Artillery "Pelter"
    Full Damage Splash Radius: 6 -> 2

    Orbital Launcher
    Metal Cost: 2400 -> 3900
    Build Rate (M): 20 -> 75
    Build Rate (E): 2000 -> 1350

    Teleporter
    Metal Cost: 1500 -> 400
    Health: 4000 -> 9570

    Advanced Aircraft

    Advanced Fabrication Aircraft
    Metal Cost: 1350 -> 4800 (x3.6)
    Acceleration: 40 -> 35
    Brake Rate: 40 -> 35
    Move Speed: 40 -> 35
    Build Rate (M): 27 -> 108

    Fighter "Peregrine"
    Metal Cost: 540 -> 2160 (x4)
    Acceleration: 90 -> 75
    Brake Rate: 90 -> 75
    Move Speed: 90 -> 75
    Splash Damage: 150 -> 0

    Gunship "Kestrel"
    Metal Cost: 540 -> 2160 (x4)
    Acceleration: 60 -> 75
    Brake Rate: 60 -> 75
    Move Speed: 60 -> 75

    Transport "Pelican"
    Metal Cost: 90 -> 270 (x3)

    Bomber "Hornet"
    Metal Cost: 810 -> 3240 (x4)
    Acceleration: 75 -> 60
    Brake Rate: 75 -> 60
    Move Speed: 75 -> 60
    Damage: 110 -> 200
    Splash Damage: 100 -> 200
    Splash Radius: 10 -> 12
    Full Damage Splash Radius: 6 -> 1

    Advanced Bots

    Advanced Fabrication Bot
    Metal Cost: 1200 -> 4800 (x4)
    Build Rate (M): 30 -> 120
    Formation preference: Back

    Advanced Fabrication Bot Combat
    Metal Cost: 1620 -> 8100 (x5)
    Build Rate (M): 60 -> 180
    Formation preference: Back

    Assault Bot "Slammer"
    Metal Cost: 360 -> 1400 (x3.9)
    Damage: 75 -> 25
    Rate of Fire: 1 -> 4
    Weapon Range: 100 -> 110


    Sniper Bot "Gil-E"
    Metal Cost: 540 -> 2160 (x4)
    Formation preference: Back

    Advanced Vehicles

    Advanced Fabrication Vehicle
    Metal Cost: 1200 -> 4800 (x4)
    Build Rate (M): 30 -> 120
    Formation preference: Back

    Tank "Leveller"
    Metal Cost: 450 -> 1800 (x4)
    Acceleration: 70 -> 100
    Brake Rate: 70 -> 100
    Move Speed: 7 -> 10
    Turn Speed: 60 -> 90

    Armored Vehicle "Vanguard"
    Metal Cost: 675 -> 2700 (x4)
    Acceleration: 70 -> 100
    Brake Rate: 70 -> 100
    Move Speed: 7 -> 10

    Mobile Artillery "Sheller"
    Metal Cost: 575 -> 2700 (x4.7)
    Acceleration: 500 -> 100
    Brake Rate: 500 -> 100
    Move Speed: 5 -> 10
    Turn Speed: 45 -> 60
    Formation preference: Back

    Advanced Ships

    Advanced Fabrication Ship
    Metal Cost: 1200 -> 4800 (x4)
    Build Rate (M): 30 -> 120

    Battleship "Leviathan"
    Metal Cost: 3240 -> 12960 (x4)

    Missile Ship "Stingray"
    Metal Cost: 3240 -> 12960 (x4)

    Advanced Orbital

    Advanced Radar Satellite
    Metal Cost: 2400 -> 8000 (x3.3)
    Health: 2000 -> 5000

    Defense Satellite "Anchor"
    Metal Cost: 2400 -> 4000 (x1.7)
    Health: 5000 -> 2000
    Can no longer move
    No longer has ground vision
    Damage: 15 -> 25
    Rate of Fire: 5 -> 1
    Can now target ground

    Orbital Laser "SXX-1304 Laser Platform"
    Metal Cost: 25000 -> 39600 (x1.5)
    Health: 1000 -> 1500
    Splash Radius: 5 -> 20
    Full Damage Splash Radius: 2
    Ammo Capacity: 10000 -> 40000
    Ammo Demand: 5000 -> 20000
    Ammo Per Shot: 10000 -> 40000

    Advanced Structures

    Advanced Metal Extractor
    Metal Cost: 750 -> 3000 (x4)
    Metal Production: 28 -> 24

    Advanced Aircraft Factory
    Metal Cost: 5670 -> 7200
    Build Rate (M): 27 -> 108

    Advanced Bot Factory
    Metal Cost: 5500 -> 7200
    Build Rate (M): 36 -> 144

    Advanced Vehicle Factory
    Metal Cost: 5500 -> 7200
    Build Rate (M): 45 -> 180

    Advanced Naval Factory
    Metal Cost: 6600 -> 7200
    Build Rate (M): 54 -> 162

    Air Defence "Flak Cannon"
    Metal Cost: 600 -> 2400 (x4)

    Nuke Launcher
    Metal Cost: 5410 -> 21640 (x4)
    Build Rate (E): 4500 -> 18000
    Build Rate (M): 45 -> 56
    Missile Metal Cost: 32400 -> 129600
    Nuclear Missiles are no longer constrained within a gravity well (can be targeted anywhere in the system)

    Anti Nuke Launcher
    Metal Cost: 21780 -> 18000
    Build Rate (E): 3000 -> 9000
    Build Rate (M): 36 -> 56
    No longer contains a pre-built missile
    Missile Metal Cost: 17280 -> 10080
    Missile Turn Rate: 360 -> 3600

    Artillery "Holkins"
    Metal Cost: 9000 -> 36000 (x4)
    Full Damage Splash Radius: 10 -> 5
    Ammo Capacity: 100000E -> 400000E
    Ammo Demand: 5000 -> 20000E
    Ammo per shot: 100000 -> 400000E

    Advanced Radar
    Metal Cost: 1800 -> 7200 (x4)

    Tactical Missile Launcher "Catapult"
    Metal Cost: 6750 -> 27000 (x4)
    Ammo Capacity: 5000 -> 20000
    Ammo Demand: 500 -> 2000
    Ammo per Shot: 5000 -> 20000

    Ion Defense "Umbrella"
    Health: 3500 -> 1500
    Damage: 350 -> 100
    Weapon Velocity: 1100 -> 1000
    Ammo Capacity: 3000 -> 1000
    Ammo Demand: 1000 -> 4000
    Ammo Per Shot: 1000 -> 250
    Rate of Fire: 0.5 -> 2

    Advanced Torpedo Launcher
    Metal Cost: 2250 -> 9000 (x4)

    Advanced Sonar
    Metal Cost: 2160 -> 6480 (x3)
    Last edited: May 13, 2014
  3. phantomtom

    phantomtom Active Member

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    This is only for the people with the new launcher?
  4. garat

    garat Cat Herder Uber Alumni

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    Per the PTE post, if you wish to play a PTE build, you _must_ use the new launcher. Neither Steam nor the old launcher has a concept of our streams.
    drz1 likes this.
  5. phantomtom

    phantomtom Active Member

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    Okay, thank u
  6. FTWhiskey

    FTWhiskey New Member

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    Downloaded new launcher to try out new PTE build. Got error "Failed to update one or more files. Check log for details." multiple times. Does the same thing with 'VERIFY' button. Attaching log

    Attached Files:

  7. JWest

    JWest Active Member

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    If you use the new launcher can you switch between PTE and standard servers?
  8. Raevn

    Raevn Moderator Alumni

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    Yes, it installs them side-by-side, it doesn't overwrite.
  9. JWest

    JWest Active Member

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    Ah, gotcha. I'm still not sure I understand the steps here - I've installed the new launcher, but it's still using the old version. Clicking "verify" seems to have downloaded something, but when I went into the game I was still in version 64498. How do you switch between versions?
  10. Raevn

    Raevn Moderator Alumni

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    After logging in, click on your username, then click Build Options... and enable the PTE stream. Then switch streams from the drop down and the left and click Verify.
  11. SXX

    SXX Post Master General

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    As far as I see in log it's report problems only with .js, .exe and .dll files.

    Any chance you have some anti-virus installed that blocking them for some reason?
  12. JWest

    JWest Active Member

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    Ah, thank you. Didn't realize there was a menu under my username there >.<
  13. JWest

    JWest Active Member

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    Just played a match against the AI - might be glitch, but they built a small T1 naval base, massed a bunch of ships, then just sat there the whole game. Made it easy to nuke them (TAKE THAT SORIAN! I WIN!).

    Anyway, it was a 1v1 one game on a medium-ish earth planet, with a small moon orbiting, if that info helps. The AI basically just got stuck in a pond for some reason.

    I'll play more AI games and report back if there's any more glitches.
  14. thetdawg3191

    thetdawg3191 Active Member

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    naval was one of the latter (if not the last) branches the AI got a hold of. so probably a bit buggy still.
  15. thetdawg3191

    thetdawg3191 Active Member

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    also, this now means we have the stable Gamma branch...and a Gamma-Beta (Beta-Gamma?) branch!
  16. thetdawg3191

    thetdawg3191 Active Member

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    just tried out some of the changes. will update when i find new things (unless Raevn beats me to it).

    1 - GrenaDoxen (as i call them) do indeed have their lobbed projectiles now. it actually seems to give them an edge in "rough" terrain. and fights between two sets of doxen gets...interesting.

    2 - the orbital factory can churn out orbitals like its nothing.

    IMPORTANT EDIT

    the adv. air fabber requires 108 metal to run. BUT the adv metal extractor only provides 24 metal. therefore, you need 4-5 T2 extractors to run ONE adv air fabber. hmmmmmmm.... mighty expensive builders, ya?
    Last edited: April 24, 2014
  17. cwarner7264

    cwarner7264 Moderator Alumni

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    Avast! was a pain during my install, and caused a similar error until I disabled it, so do check this out.
  18. SXX

    SXX Post Master General

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    Windows anti-virus crapware strike once again... :eek:
  19. cwarner7264

    cwarner7264 Moderator Alumni

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    What alternative would you recommend? It seems to do the job adequately - if there is a legitimately better alternative I am extremely open to suggestions (should we take this to PM to avoid a thread derail?)
  20. superouman

    superouman Post Master General

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    Where do I get the new launcher. Was there an other patch hours ago shipping it?

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