Gamma Build: 64498

Discussion in 'Support!' started by garat, April 22, 2014.

  1. elitedanzel

    elitedanzel Active Member

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    Loved it!
  2. BulletMagnet

    BulletMagnet Post Master General

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    Loved it.
  3. Corang

    Corang Well-Known Member

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    me likee.
  4. Nullimus

    Nullimus Well-Known Member

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    Loved it. I also like how the other features were delivered in a more conversational style.
  5. wondible

    wondible Post Master General

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    Definitely appreciated - though I can't say whether you could have done something even better with the time.
  6. brandonpotter

    brandonpotter Well-Known Member

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    Tis very useful!

    I cant wait till the offline stuff comes out, then I can finally play the game! Lolz
  7. perecil

    perecil Active Member

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    I like it. I'm one of the kind who always reads detailed change log. I've done this for many MMOs, especially EVE Online where some adjustements on modules could be game changers.
  8. Quitch

    Quitch Post Master General

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    The Beast commander is in and the AI is allowed to use it.

    [​IMG]

    Also, fun bug with the air fabbers rapidly nose circling their target.

    [​IMG]
    Last edited: April 23, 2014
  9. AyanZo

    AyanZo Active Member

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    I'm still unable to draw a line and have the units line up on the drawn target. Right click is already the move command. Holding down right click does nothing as well as they only move on mouse-release and still end up roughly box sized in the most compressed form possible.
  10. thetrophysystem

    thetrophysystem Post Master General

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    does it make a visible green line when you select a group of units and click-drag along the ground?

    if it does and they still ball up at the end, its because mouse release issues a move command after the move command. The release move command cancels the line one. To get it to work, click drag fast and repetedly. If it works and you wonder how that's useful, sorry I don't even... At least its ingame.
  11. bgolus

    bgolus Uber Alumni

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    In the bottom left corner there's a wavy dotted line & arrow with a red diagonal line through it, next to the second view and chrono cam. That enables and disables line formation moves.
    shootall, drz1 and cwarner7264 like this.
  12. Gorbles

    Gorbles Post Master General

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    Throwing in another vote for "really useful, really appreciate it".

    Hope you like a bazillion alerts a day on these forums :D
  13. cwarner7264

    cwarner7264 Moderator Alumni

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    You think he ever logs in with less than 20? :p

    Another +1 for the detailed patch notes from me.

    However as I'm sure you have already considered, the forums are quite a small portion of the overall player base - I can imagine some of the terminology in the patch notes may have been a bit off-putting to some less active players who would probably prefer just a brief overview of 'things I can log in and try out'.

    Playing devil's advocate here, of course.
  14. liamdawe

    liamdawe Active Member

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    More please, certainly helps me :D
  15. superouman

    superouman Post Master General

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    So the T1 tank wasn't renamed? I am disappointed.
    ZobiOneKenobi and zweistein000 like this.
  16. Raevn

    Raevn Moderator Alumni

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    One of the first things I checked :p
  17. superouman

    superouman Post Master General

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    The Ant is still leading the way. (With many legit votes i think.)
    T1 tank name votes

    When Brad posted this a link to vote thread on FB, someone spammed "Hound" really hard. But not hard enough.
  18. Remy561

    Remy561 Post Master General

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    I like the detailed information!! Maybe for next time you could make this list as things get added to the main build so you won't have to write all the small changes at once ;)
  19. stormingkiwi

    stormingkiwi Post Master General

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    Yes that was amazing :) I am especially pleased about the pathfinding stuff. And I know it is a lot of work, but personally I really appreciate the full documentation of changes XD


    Err.. can someone please teach me how to add a friend?
  20. shootall

    shootall Active Member

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    Only done a quick game vs AI and loved it, great job as always guys. However a teleporter was destroyed while in use and this resulted in around 9 sheller getting stuck in the entry-gate. Only 3 of them where visible, the other hidding within / below the ramp and gate. I'm busy atm but will try to recreate tonight and if i'm successful i'll post here and on bugtracker.

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