Definitely appreciated - though I can't say whether you could have done something even better with the time.
Tis very useful! I cant wait till the offline stuff comes out, then I can finally play the game! Lolz
I like it. I'm one of the kind who always reads detailed change log. I've done this for many MMOs, especially EVE Online where some adjustements on modules could be game changers.
The Beast commander is in and the AI is allowed to use it. Also, fun bug with the air fabbers rapidly nose circling their target.
I'm still unable to draw a line and have the units line up on the drawn target. Right click is already the move command. Holding down right click does nothing as well as they only move on mouse-release and still end up roughly box sized in the most compressed form possible.
does it make a visible green line when you select a group of units and click-drag along the ground? if it does and they still ball up at the end, its because mouse release issues a move command after the move command. The release move command cancels the line one. To get it to work, click drag fast and repetedly. If it works and you wonder how that's useful, sorry I don't even... At least its ingame.
In the bottom left corner there's a wavy dotted line & arrow with a red diagonal line through it, next to the second view and chrono cam. That enables and disables line formation moves.
Throwing in another vote for "really useful, really appreciate it". Hope you like a bazillion alerts a day on these forums
You think he ever logs in with less than 20? Another +1 for the detailed patch notes from me. However as I'm sure you have already considered, the forums are quite a small portion of the overall player base - I can imagine some of the terminology in the patch notes may have been a bit off-putting to some less active players who would probably prefer just a brief overview of 'things I can log in and try out'. Playing devil's advocate here, of course.
The Ant is still leading the way. (With many legit votes i think.) T1 tank name votes When Brad posted this a link to vote thread on FB, someone spammed "Hound" really hard. But not hard enough.
I like the detailed information!! Maybe for next time you could make this list as things get added to the main build so you won't have to write all the small changes at once
Yes that was amazing I am especially pleased about the pathfinding stuff. And I know it is a lot of work, but personally I really appreciate the full documentation of changes XD Err.. can someone please teach me how to add a friend?
Only done a quick game vs AI and loved it, great job as always guys. However a teleporter was destroyed while in use and this resulted in around 9 sheller getting stuck in the entry-gate. Only 3 of them where visible, the other hidding within / below the ramp and gate. I'm busy atm but will try to recreate tonight and if i'm successful i'll post here and on bugtracker.