Making Dox and Slammers Faster

Discussion in 'Balance Discussions' started by epicblaster117, April 20, 2014.

  1. epicblaster117

    epicblaster117 Active Member

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    I currently feel like these standard bots are completely invalidated by either pelters, GilE and other longer range units. Thus making them rather useless mid game. However giving them a little extra speed to allow better microing of bot armies will fix this. I honestly feel like bots should be just as useful as vehicles or even better if micro'd properly, but currently with the slow speed this is near impossible.
  2. ace902902

    ace902902 Active Member

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    no micro no micro no micro.
    stormingkiwi likes this.
  3. cptconundrum

    cptconundrum Post Master General

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    Faster slammers to make them more like the Zippers from TA would make them actually useful again. I like the dox speed though.
    trialq likes this.
  4. mjshorty

    mjshorty Well-Known Member

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    T1 is completely useless when T2 is introduced, just *Micro* (going the opisite direction of army isnt micro, its just annoying). Making T1 tanks and dox a little faster so they can actually catch T2 would make the game more interesting, and make people have T2 behind lines dealing DPS while Massive T1 armies collide would be more interesting then the *Micro* of moving in opposite direction of T1 army, and making that T1 army completely useless...

    (aKa make T1 cheaper and faster and T2 to support T1 instead of going all T2, like in the old battles with millions of Ants and a couple of levelers to support)
  5. igncom1

    igncom1 Post Master General

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    Does anybody else think people are taking the fear of micromanagement a little far?
  6. stuart98

    stuart98 Post Master General

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    TA zippers were completely useless when jeffies, flashes, and peewees were all better at raiding.
  7. cptconundrum

    cptconundrum Post Master General

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    They didn't have enough firepower, yeah. But slammers with a speed increase would be a really interesting unit without risking any overlap with t1 or t2 vehicles.
  8. Murcanic

    Murcanic Well-Known Member

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    wouldn't that make them faster then dox?
  9. SolitaryCheese

    SolitaryCheese Post Master General

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    Q: What do you call a packet of bots?
    A: A dox box.

    Lame joke is lame. :rolleyes:
    Last edited: April 20, 2014
    eroticburrito likes this.
  10. cptconundrum

    cptconundrum Post Master General

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    Faster, stronger, and with better dps. But if you want to take advantage of all the benefits you're paying for then you have to send them without any slower units like anti-air for support. You gain superior raiding capabilities in exchange for not being able to mix support units into the army. Plus, slammers still don't outrange turrets.
  11. thetrophysystem

    thetrophysystem Post Master General

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    Why did a ton of people ask for them to be faster, when in fact gil-e need to be a little slower. Dox are one of the faster units in the game no? Also, air need be slightly slower, an attack ordered is pretty much unreactable.

    An even faster bot, maybe as strong as Dox but faster and more expensive? Maybe. As cpt said, they would be superior for raiding and flanking albeit slowed down if mixed with AA or anything.
  12. cptconundrum

    cptconundrum Post Master General

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    People just want the slammer to fill a role that doesn't overlap too much. You have t2 vehicles for direct assaults already, so slammers just don't get used.
    stormingkiwi likes this.
  13. Murcanic

    Murcanic Well-Known Member

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    why not give them the same dmg or close to as a dox but give them more health so they can take dmg and help raid single or few tower defended areas, with dox and stingers support? :)
  14. thetrophysystem

    thetrophysystem Post Master General

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    The dox variant of the vanguard lol?
  15. cptconundrum

    cptconundrum Post Master General

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    That could work too. I still like the idea though of advanced raiding units that are too fast for any support to keep up with. It could make for some risky plays.

    What we clearly don't need is another unit to push straight down the middle lane. That's what vehicles do really well at and I think using bots for fighting around the edges makes the game really interesting while big tank battles continue throughout the game.
  16. thetrophysystem

    thetrophysystem Post Master General

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    My only other problem, is that micro would make 1 or even possibly more unhittable by other units. The shots travel fast, but if you click out of the path of the shot it will never hit you where you are going or where you turn. This is already true at some ranges with the current bot's speed.

    They are borderline alright, they already die eventually. Just, Gil-e don't need it, and an even faster one might be hard to kill with anything even in-range.
  17. cptconundrum

    cptconundrum Post Master General

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    That would be a problem, I think. A small range reduction and a slight hp increase would balance out but keep dodging from being so effective, because you would need to get closer to start shooting.
  18. thetrophysystem

    thetrophysystem Post Master General

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    Well that would put it more in the realm of balanced. However, if used without clicking would be neigh unuseable, while used with dodgeclicking micro, they would be the best flankers and bum-rushers.

    I still think maybe slammers should get a range reduction and speed increase. To make them the better flanking bot.
    cptconundrum likes this.
  19. trialq

    trialq Post Master General

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    I agree with this. The further into a match we go, the less effective dox harass is. Slammer harass might be viable if they were sped up, to say 15m/s. Would make them a better counter to shellers too, which I imagine will seem to become stronger just because their bugginess would be fixed.
    cptconundrum likes this.
  20. websterx01

    websterx01 Post Master General

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    Personally, I think all all terrestrial units, excluding air, should be faster, not too much, just a bit. I love huge planets, and I think that this should help make those a bit more feasible to play on.

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