But you see, that is the point. There were so many problems, if they fixed 3 or 4 of the worst ones, people would think they fixed them all just by sheer magnitude of function. It doesn't take much to make SupCom2 feel more playable.
Crap that looks Forged Aliance III Etherium is a massive futuristic real-time strategy game developed by Tindalos Interactive, the studio that created Stellar Impact in 2011. A more ambitious title, Etherium has been in development for many months and will be released exclusively on PC in June 2014. The funny ita all are put this game has next Supreeme commander must keep in track on them site http://forum.etherium-thegame.com/viewtopic.php?f=10&t=19
There was a Forged Alliance II? Also... an RTS game exclusive to the PC? What, you mean like most of them?
Don't think that is that important. I appreciate games like PA have it just because its different but I've still yet to see it as some distinctly better way.
They say the game is "massive", massive RTS is basically completely depending on streaming economy systems to work out well.
Re: Etherium It appears that there's only one base structure, which is expandable (think Halo: Wars), and possibly a resource node. The 'massive' could be a reference to 'massively multiplayer', in the sense used for games like Age of Empires: Online or it could mean nothing. Just here to temper your disappointment.