Save the Scamper

Discussion in 'Planetary Annihilation General Discussion' started by matty999, April 8, 2014.

  1. matty999

    matty999 New Member

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    As many of you are aware internal experiments have been taking place within Uber. One of these changes was the repurposing of the Dox into a grenadier unit. This game needs more unit varitey not less. Instead of this I propose bots be granted the ability to bypass walls and small terrain obstacles via jumping. This will solve the problem that grenadiers were introduced to fix while enforcing the Infantry raider role of bots as a whole. While on the subject of repurposing, the game would benefit from Slammers being granted dual shotguns and becoming close combat brawlers as opposed to superior Dox.
    robber364 and stormingkiwi like this.
  2. igncom1

    igncom1 Post Master General

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    If anything, making the dox lob bullets rather then firing them straight does increase variety....

    But I wouldn't threat about it, as if anything we might get a grenadier bot in tandem with the standard dox.....or possibly a hybreed between the two with one grenade arm and one cannon arm.


    Ubers experiments are highly exciting, and if anything should allow the devs to go ahead and try out all of our crazy unit ideas and types, in order to see what works best.

    That is where we are here after all, to provide feedback on the tests, not to necessarily say if this is the right move (Or if that's even acceptable for us to say when it is their game). After all tanks on Total Annihilation fired thair shells in a smaller arc, and we even had T1 artillery bots that did the same, keeping walls and terrain in check when compared to the Peewee infantry, who could only shoot straight.

    Be excited! The crazy balance and gameplay development time is here, just as we wanted to happen!
  3. stormingkiwi

    stormingkiwi Post Master General

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    #SavetheScamper
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  4. Dementiurge

    Dementiurge Post Master General

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    What about both? Like the TA Warrior: One arm fires bullets, the other grenades.
  5. brianpurkiss

    brianpurkiss Post Master General

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    I say we have two units, the Dox and the Grenadier.

    I really do not want to use the Dox/Scamper. It's an excellent and very valuable unit. The only reason it was changed is because walls and defensive structures are broken. Don't break the scamper because another mechanic is broken.

    I love the Dox.

    Don't kill the Dox.
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  6. igncom1

    igncom1 Post Master General

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    Well it's more of a way to play with walls then because turrets are cheaper.
  7. popededi

    popededi Well-Known Member

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    The agile jumping bot isn't a bad idea actually, if it's made a passive ability, so basically enhancing their terrain traversal capabilities. Of course to do that we need those terrain variety upgrades they're working on to give them an advantage over tanks, which, say would need fairly flat land to move around.
  8. Devak

    Devak Post Master General

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    AFAIK bots already more easily traverse terrain because they're smaller. (thus the pathfinding is easier)
  9. carlorizzante

    carlorizzante Post Master General

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    I agree totally.
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  10. Arachnis

    Arachnis Well-Known Member

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    I think that giving bots more speed than they have now is a good idea. They feel a little slow atm, not really like a raiding unit. I like that they want to turn the dox into something that is good against walls, to create more unit diversity. We basically don't need the dox and the grenadier. The only question is whether the grenadier is the best alternative or not.

    I mean I'm rather annoyed that there are so many units having overlapping roles. Like the anti-air bot and the anti-air vehicle, or the ant and the dox, anchors and orbital fighters, and so on. Uber is trying to fix that atm. We don't need more units with overlapping roles, that is not what creates diversity.

    So as the dox is ment to be a raiding unit, I see the upcoming changes as good. If for example they made them as you suggested, they'd still lose to laser towers behind walls, because they would only be able to shoot at those after they jumped over the wall. So the problem still remains.

    Making them able to shoot over walls seems to be the best and easiest solution to the problem, and Uber know that already.
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  11. carlorizzante

    carlorizzante Post Master General

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    Those are good points.

    If only we could have different terrains behaviors, where sands, rocks, mountains, forests all affect units movements, then there could be more ways to differentiate units. Bots could be able to keep their momentum and speed on almost all terrains, excluding sands perhaps. And tanks could be faster only in open areas.

    Terrain affecting units movement has been proposed many times. I have no clue if Uber received it yet, and what they would eventually do about.
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  12. zaphodx

    zaphodx Post Master General

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    Yeah it would be really awesome having treaded tanks being better over sandy deserts and bots being better over mountain ranges. I do worry about things not being entirely clear to newbies but I just love the idea of this.
  13. Devak

    Devak Post Master General

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    That might be slightly too specific (for newbies). However, tanks might be able to have an additional "speed boost" if they can move in a straight line (for a certain time) while bots might have a lesser speed reduction across movement-reducing terrain (e.g. sand).
  14. stormingkiwi

    stormingkiwi Post Master General

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    Slow acceleration, high top speed.

    Dox have high acceleration, low top speed.
  15. ikickasss

    ikickasss Active Member

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    Dont change the Dox when the turrets are too OP.
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  16. squishypon3

    squishypon3 Post Master General

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  17. tehtrekd

    tehtrekd Post Master General

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  18. Nullimus

    Nullimus Well-Known Member

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    This is the best option. Adding variety is better than taking it away. period!
  19. matizpl

    matizpl Well-Known Member

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    Dox and vanguards are the most interesting units in game atm. Don't change them, add something more or fix something else, like turrets or walls for instance.
  20. nick2k

    nick2k Active Member

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    stuart98, stormingkiwi and ArchieBuld like this.

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