(Build Gamma, v. 63475) I noticed a glitch with how the AI plans its attack in an interplanetary battle that I was able to repeat a few times, and I was wondering if anyone else ran into such a problem. I created 2 planets and no moons, and the battle was set so that I started on one planet and the AI on another planet, one with land and water. When I went to check on the enemy, I found that, instead of preparing for an assault on me or even defending itself, it made a huge sea fleet and nothing else. It didn't prepare anything to defend itself celestially or in the air/ground. Has anyone else seen the AI glitching such that it doesn't prepare well for interplanetary battles?
This is probably because it doesn't have scouting intel on you. While it should, theoretically, follow your orbital units once it sees them, sometimes it just isn't enough. I think it needs to be programmed to send Adv radar sats around the system to scout. That would make its orbital game better than most players.
No, this is not related to that bug. This is related to the lack of interplanetary conflict behaviour in the AI, as the developer in charge of AI just explained.
It's the same behaviour as described in the bug, also the AI in my experience does just fine with interplanetary. The AI however does not do fine when it starts in or near water, it being an interplanetary game might be inconsequential. And there's no need to be snarky.
I'm not being snarky. You are misconceiving my factual comment as snarkiness. I have encountered that bug, and related bugs. There is a bug where the AI fails to expand. It is less prevalent in current build, and apparently only applies to naval. In that bug, and as described in the bugtracker post you reference, the AI builds some stuff, builds a factory, the factory spawns units, you come along half an hour later and the AI has over 9000 Ants to his name. When I fight interplanetary battles, I cancel everything except bombers, I build a lot of orbital factories, I spam orbital units and I spam assisting fabricators. Not necessarily in that order The AI meanwhile will expand on the planet it is on. It will also expand around that planet.However, it will not necessarily spam orbital as much as it needs to. I have played the AI in an interplanetary start game. It had t2 everything when I went and knocked on its door. It only started expanding into orbital when I knocked on its door, however, and was easily booted out of the orbital layer immediately by a judicious application of Avengers. It had t2 bombers, but did not have intel over the entire planet. I guess, yes, you can argue that it is related, and I would make that argument as well. However, there are two separate solutions. Fix the bug in the AI's code that causes it to expand so far and then do nothing. Improve the AI's interplanetary warfare.