rules on a match!

Discussion in 'Planetary Annihilation General Discussion' started by mattecoolio, April 3, 2014.

?

what rule would you like to use?

  1. NO nukes

    88.2%
  2. NO air units

    41.2%
  3. NO ground units

    29.4%
  4. NO naval units

    41.2%
  5. NO bots

    29.4%
  6. NO commanders

    41.2%
  7. NO Tire 2

    64.7%
Multiple votes are allowed.
  1. mattecoolio

    mattecoolio New Member

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    so i love Planetary annihilation BUT i want a way to put rules on a game for example

    • NO nukes
    • NO air units
    • NO ground units
    • NO naval units
    • NO bots
    • NO commanders (so you need to destroy all of the enemys base)
    • NO Tire 2

    i want to be able to make a focused game where i can put on limitations on the game not hope that the other guy dose something i hope you can put it in.
  2. tehtrekd

    tehtrekd Post Master General

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    They're going to come, currently a lot of dev time is going into balance changes, so it's safe to assume that this is low priority, at least for now.
  3. mattecoolio

    mattecoolio New Member

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    ya but i like em to put this in becouse right now i HATE! nukes all i want right now is NO NUKES!
  4. spainardslayer

    spainardslayer Well-Known Member

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    Nukes are one of my least favorite features in PA right now, so I'm right there with you to have an option to disable them.
  5. brianpurkiss

    brianpurkiss Post Master General

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    I don't want any limitations like these.

    I want a balanced game so we don't have to cut out any certain sections.
    Quitch, wienerdog4life and MrTBSC like this.
  6. BulletMagnet

    BulletMagnet Post Master General

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    No fabbers!
    cdrkf likes this.
  7. cwarner7264

    cwarner7264 Moderator Alumni

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    :D
    cptconundrum, cdrkf and OathAlliance like this.
  8. OathAlliance

    OathAlliance Well-Known Member

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    You even picked the true one. You win the interwebz for this moment.
    cdrkf and cwarner7264 like this.
  9. cdrkf

    cdrkf Post Master General

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    I particularly like the 'no commanders' option... I guess that would be a nice biome appreciation session with none of that senseless destruction...
    mgmetal13 and aevs like this.
  10. MrTBSC

    MrTBSC Post Master General

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    i want to be able to use everything without having to be reliant on one particular thing ... in the current state of the game i think we are very reliant on nukes, beam satalites or asteroids to finish a game ... which by many is considered rather boring .... it just loses its novelty quickly like after the 40st game which is unfortunate ...
    shall nukes be impactful? imho yes
    shall they be neccesary to win a game? definitively not
    should nukes be removed from the game?
    imho no ... because the game is rather difficult to master already it has quite a high skillceiling and i think it is not idea to scare beginners away with denying them ways to win that doesnt take half an hour to execute and raise the skillbar further that way ... the rest is a case of providing the player with enough options to play the game in various ways without becoming monotone ...
    a player should be allowed to play with missiles and long range weapons .... a player might be allowed to play with big units or even with shields ...
    the thing is all those things simply need the right ammount of ballance to ensure the right risk for reward and not simply render everything else in the unitroster obsolete
    if this is not possible only then shall that particular content not be allowed for when it realy is broken and leads to monotone and/or boring gameplay ...
  11. SolitaryCheese

    SolitaryCheese Post Master General

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    This! I always hated those buggers! Say no to tire 2!

    [​IMG]
  12. madmecha

    madmecha Active Member

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    I would love to see controls for all of these. It should be SUPER easy to make a setup screen were you can restrict/limit different aspects of the game.

    Balanced or not (as balanced is a VERY subjective term for a game. No 2 people can 100% agree on what a prefect balance would be). These types of controls will allow people to customize their game play for how they enjoy the game. Giving people more options to enjoy the game isn't a bad thing, and not everyone that plays the game is a Elitist player that only plays for hardcore matches.
    mattecoolio likes this.
  13. tatsujb

    tatsujb Post Master General

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  14. aevs

    aevs Post Master General

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    Seems like a good idea for a game mode, I'll just vote for everything then :D The more options the better.
  15. KNight

    KNight Post Master General

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    Stuff like this is low priority for the same reason that the metal sliders do in the system editor, because Uber needs to develop a good base line for PA's balance first, otherwise is just going to play some non-standard version instead and not be angle to meaningfully contribute to the refinement of the baseline balance.

    Mike
  16. thetrophysystem

    thetrophysystem Post Master General

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    If anyone has ever seen the list in the Alerts Manager mod, for what you can select to give an alert...

    ...Then I want that same list, to be in a pregame lobby, where what you select isn't allowed to build when the server checks build for allowed (it does already so you can't mod UI to build tanks from a bot factory and such), with the usual nice features like check all or something.

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