I think I found it what makes the game "stop"

Discussion in 'Support!' started by zweistein000, March 31, 2014.

  1. zweistein000

    zweistein000 Post Master General

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    Remember the old issue I talked about where the game suddenly stops. everything freezes in place, nothing is operable, yet the game or server doesn't crash. I have been able to reproduce this in a limited fashion. It's not 100% accurate as I can't get it to work in an controlled environment, but It happens every time in pub games. When it does happen is when you send a unit on an astraeus from one planet to the other. Recently I have been trying all kinds of units but I just realised (in these past 2 games that this has occurred) that it might be an astraeus with a T2 Bot fabber loaded on it. Not sure but I think this may finally be it.
    stormingkiwi and SXX like this.
  2. zweistein000

    zweistein000 Post Master General

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    Sad news. Tried to recreate it in a controlled environment again (AKA me vs sandbox AI) and it doesn't want to occur. I can confirm though that is happens in pub games 75% if the time we try to send something off world with an astraeus. Usually me and my mate are the first ones to do so.
  3. Tontow

    Tontow Active Member

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    will it happen when you try to do it off of a planet that is on its way to smash?
  4. rainexxx

    rainexxx New Member

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    Only happens to me when I try to "Halley a nearby planet."
  5. zweistein000

    zweistein000 Post Master General

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    Nope, origin and target planets don't matter.

    Happens way before that for me. It happens when I'm trying to send my first unit from the planet.

    It's very annoying, because it happens so frequents for me that I cannot play a normal game anymore. Yesterday it killed 3 games in a row.
  6. EdWood

    EdWood Active Member

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    From my experience, it looks like it is moving orbital units away from a planet that has activated Halleys and is moving already.
  7. Geers

    Geers Post Master General

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    HAMMERTIME!
  8. kongkillha

    kongkillha Member

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    It is just massive server-lag. The simulation keeps running but all the players don't receive any new data. As soon as the game picks up again all your commands are already executed.

    I assume they just need to spend some more hours working on the (server-side?) performance. Or rent more powerful servers and deregulate the bandwith use.
    stormingkiwi likes this.
  9. FSN1977

    FSN1977 Active Member

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    Well my guess is that Uber is working very hard on the sim performance. It is the biggest performance issue atm
  10. stormingkiwi

    stormingkiwi Post Master General

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    I have had this issue, but it hasn't been related to fabbers and orbital. It's been occurring in random AI games. I think it was an internet speed thing.

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