Anti-Air Satelite needed?

Discussion in 'Planetary Annihilation General Discussion' started by lazeruski, March 29, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

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    just had a stalemate were I put my commander into a transport and let it patrol forever, together with my millions of air units. Nothing could ever kill me.
    stormingkiwi, Geers, Murcanic and 2 others like this.
  2. carlorizzante

    carlorizzante Post Master General

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    If you setup few anchors and orbital fighters to follow your Commander, that shouldn't be a big problem.

    Edit: Actually the same may be done with few T2 Air, so that transports just by themselves will have a hard time to get closer.
  3. Geers

    Geers Post Master General

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    Nope. Just combine T2 air with Avengers.
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  4. elmauru

    elmauru Member

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    The most sensible thing i have heard so far on the topic seem to be multi-unit interplanetary transports- be it a unit cannon or a orbital-transport of some kind (a superbalanced astreus? It could be cheaper/faster to build right?).
    I mean, this idea certainly must not be something the devs haven't considered or people haven't brought up yet, so I guess there must be some technical barrier of some kind to overcome (since we don't have multitransport units other than the tleport (which is imovable) in game yet.).

    That would certainly be an interesting question to ask the devs (how much work is it to do multi-unit carriers. Does this fit into your design ideas and how?) whenever the chance comes up so if someone remembers and is online during the next devblog or whatever I'd be more than thankful if someone could bring this up.

    Sniff, I miss my ghetto gunships...
  5. karolus10

    karolus10 Member

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    I would prefer other solution than unit canons, dropships or other ridiculous super-weapons (please no).

    I think that best solution would be adding new orbital disposable units that can be dropped from orbit anywhere you want like droppable light AA/ground (universal, but weak as it would be temporary solution) turret and/or one-way teleporter drop-pod.
    [​IMG]
    Art made by sirmantron

    You could link teleporter on ground with teleporter pod on orbit before drop, so it opens right after landing, allowing coordinating simultaneous deployment of couple of such devices during an assault.
    Droppable teleporters could remove need for other troop transportation by using existing mechanics combined with benefits of drop-ships and unit cannons.
    stormingkiwi and Geers like this.
  6. duncane

    duncane Active Member

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    How about allowing the anchor to hit slow moving air like bombers? No good for gunships I guess. Maybe give the anchor some anti air rockets.

    Also the unit cannon doesn't help as it requires an orbiting body. What if there are no moons? You could say there shouldnt be a system setup like that but what if all the moons have been smashed already?
  7. MrTBSC

    MrTBSC Post Master General

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    by that logic you could aswell with pelicans
    however austreuses can be attacked by orbital and aa maybe even groundunits depending on which layer they are at the moment
    dropships not if they only are in the orbital layer ... that allone makes them more exploitable than the other 2
    Last edited: March 30, 2014
  8. vyolin

    vyolin Well-Known Member

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    I am already looking forward to those rockets missing their targets, hitting ground units such as factories, being exploited for that very fact and all of a sudden we have ourselves an undocumented armor system in the game to fix that totally unforeseen and irredeemable situation.
    Oh wait.
    Also I am opposed to a unit cannon that allows you to insert Vanguards into enemy bases without a meaningful defense. That thought gives me the shivers.
    Geers likes this.
  9. Geers

    Geers Post Master General

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    Great idea, Anchors are so underpowered that they're completely useless. Anchors totally need more guns and HP.

    Sarcasm, in case you didn't pick up on it.
    vyolin likes this.
  10. vyolin

    vyolin Well-Known Member

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    Perhaps they should be made to fire Avengers instead. I imagine this would result in a direct nerf. Hell, make it a hangar structure. Would make it the first interesting orbital unit with mechanics that actually differ from the other layers.
    stormingkiwi likes this.
  11. Geers

    Geers Post Master General

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    I don't see the point of a hangar structure. Especially since Avengers are all on different planes of existence (no pun intended) and can phase through each other as if the others weren't there.
  12. zweistein000

    zweistein000 Post Master General

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    You are absolutely correct, we need a way to deal with air before we attempt a landing. But rather then an AA satellite, which doesn't make quite sense to me, I'd rater suggest that the current avenger be allowed to enter atmosphere or that a specialised aerospace fighter-bomber be made for attacking air, ground and orbital units. It doesn't need to be terribly cost effective, but it does need to be there to provide air over for stargates/astraeuses.
  13. vyolin

    vyolin Well-Known Member

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    Which begs the question what we need them for anyway. There is nothing interesting to them, no concept not already embodied by other units in other layers.
  14. MrTBSC

    MrTBSC Post Master General

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    so because you think its way to specific it should be dropped entirely? ... sry but that makes air again far superior to anything else ...

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