can pa mod manager please remove mods that are no longer useful due to it already being implemented in game? or at least put up a little notice saying that it is already in game. maybe the same for mods that don't work with the latest build and a list of mods that it is incompatible with. thanks.
That's usually the responsibility of the mod creator itself. But I'm a bit confused, which mods are already implemented in the game? I couldn't find any while skimming the available mods list in PAMM.
It mostly falls to individual mod maintainers - no one has taken on overall curation at this point. If you have particular mods in mind, please post a comment on the mod thread. You could also post a list here. If the mod maintainer doesn't respond within a few days, maybe one of the other mod authors will take some time do a little cleanup - but likely we'll get busy with other things, so you might need to post a reminder.
Like the other said, we will definitely consider taking mods down if they are outdated. This was actually done fairly recently, so I don't know which if any mods are left that aren't useful anymore. It would be very easy for us to have missed something, though.
That one is still fully functional. It's true that vanilla PA now shows an efficiency percentage as well, but SatanPetitCul's mod does more than that. In fact, he updated it just yesterday.
I am totally guilty for leaving some really old things on pamm, because lazy. Like static menu or hotbuild1. Pretty sure all they do by now is crash the UI. I really try to maintain mods that should still work and are required, but I guess I should also try to clean out the junk xD
Yeah, basically we try to do this when we remember, but we are human and forget. If you find a non-working mod on there, report it and it will be removed.
https://forums.uberent.com/threads/rel-new-game-courtesy-countdown-v1-62318-62443.57492/ This one is useless since the game lobby has been reworked. Uber was surely inspired by it