Building and weapon sounds are in the works right?

Discussion in 'Planetary Annihilation General Discussion' started by chronosoul, March 23, 2014.

  1. chronosoul

    chronosoul Well-Known Member

    Messages:
    941
    Likes Received:
    618
    I really hope the sounds right now in the game are first pass.

    The turrets, The bots, tanks, fighters and bombers. Just about every unit is in need of some serious sound/effect polish.

    I'm not asking When, but more, is this obviously confirmed?
    planktum and carlorizzante like this.
  2. keterei

    keterei Active Member

    Messages:
    258
    Likes Received:
    93
    That's subjective. The sounds are fine.
  3. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Gamma is Gamma. EVERYTHING is in the works.
  4. tehtrekd

    tehtrekd Post Master General

    Messages:
    2,996
    Likes Received:
    2,772
    I kinda like the construction sound effect
  5. spainardslayer

    spainardslayer Well-Known Member

    Messages:
    304
    Likes Received:
    257
    I like most of the sound effects as they are now. The Turrets could use a beefier firing sound and I would like some better UI sounds, but that's about it for me.
  6. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    the nukes could definitely make good use of some bass
  7. spainardslayer

    spainardslayer Well-Known Member

    Messages:
    304
    Likes Received:
    257
    It would be cool to have some kind of difference between the normal nuke and the Commander death nuke sounds.
    carlorizzante and igncom1 like this.
  8. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    really?

    I mean sure. but I don't see it as that important. why does the com blow up with the same explosion as a nuke? because he has a nuclear reactor inside.

    easy answer.
    ArchieBuld likes this.
  9. chronosoul

    chronosoul Well-Known Member

    Messages:
    941
    Likes Received:
    618
    even though its a nuclear reactor, it doesn't trigger in the same way a nuke would trigger.

    I think it would be cool to hear a different nuke sound.
    carlorizzante and wheeledgoat like this.
  10. Nullimus

    Nullimus Well-Known Member

    Messages:
    428
    Likes Received:
    260
    Excerpt from another post of mine.

    "Most of the units are simply generic in the way they sound. Why not add some variety in the methods of delivery for damage. Right now we have kinetic weapons exclusively from the units. We could change it up in any number of ways. Use kinetic projectiles for the ants. the levellers could have a rocket rail that lets you hear the scraping of the rocket along the rail as it fires, followed by a whoosh of acceleration as it travels to the target and followed by a heavy thud and a sound like crumbling or shattering armor when it hits.

    For the Doxes, we could go with short range energy beams that sit on a target for a moment with each shot. For the sniper bots go with a rail gun that kind of makes a vwoop! sound when it fires, and leaves a streak behind that hangs in the air for a moment.

    For the artillery units leave it basically the same but lets hear the explosion of the launch followed by the sound of the falling shell, like a mortar as it comes back down, and then a shattering explosion as the crescendo of every shot.

    All of these would make every battle more interesting and more engaging as it raged on."

    Sound design should not be left good enough. Nothing else about this game is.
    vyolin and chronosoul like this.
  11. RMJ

    RMJ Active Member

    Messages:
    587
    Likes Received:
    234
    This is kinda like how it sound be when commander explodes.



    Blast radius coming from him, and moving outwards.

    Not to mention yeah, sounds are horrible, i mean come on. but again they have just implemented basic sounds, thats stuff you do like last more or less. when you know what units and buildings and such you got.

    Sounds needs to by organic, when you take the awesome music, sound effects just sound like *** :) cant wait to hear improved sound effects though. Ideally every units that shoots has like 2-3 maybe 5 variations, so that you dont just hear the same attack sound again and again in a repeat pattern.
  12. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Yeah. Sounds right now are like explosions. We don't have many and they're first pass.

    Howard was working hard on the orchestral score. That's wrapping up, so we should get some pretty awesome sounds soon.
  13. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I wonder...

    Has anyone tried modding the sounds?

    imb4 mod to make sentinels sound like sentinels instead of whatever meh they sound like ATM.
  14. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I love the sound of T2 artillery in SupCom. It always sounded like it had some real power behind it. I'd always build them and then order a ground-fire command to make them face the right way. Then I'd zoom in and watch them turn slowly and finally:
    http://vocaroo.com/i/s0bIke9LXc5y

    Embed didn't work :(
    RMJ likes this.
  15. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    When you had a Sentinel/GAAT Gun firing in TA, you could tell that it was just going to shred anything that came near with armor piercing lasers. You'd zoom in on the approaching enemy flashes/gators and watch with glee as they got popped by these things with their excellent SFX. http://vocaroo.com/i/s1DB6l6ZQKKt
    ace63 likes this.
  16. doctoraxel

    doctoraxel Active Member

    Messages:
    102
    Likes Received:
    49
    New sounds would definitely be welcome - not that I have any specific issue with the current sounds but it harks back to the "No Soul" thread.

    Some attention to both the sound and the projectile/particle art would really take it to the next level.
    wheeledgoat likes this.
  17. wheeledgoat

    wheeledgoat Well-Known Member

    Messages:
    409
    Likes Received:
    302
    this.
    despite not having played the game for over 10 (or even 15 years?), I remember c&c red alert so vividly (as I mentioned in that "no soul" thread)... and the big time major reason for that is the iconic sounds.

    some attention in this area would be well spent by the devs, imo. I really, really hope it's in the plans and the sounds we have now are only a placeholder.
  18. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    PA doe's have some of what I like to call, 'terror sounds' with the nukes impeding siren, and the asteroid warnings.
  19. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    I remember a dev saying a month or so back that the current explosion effects are literally the ones they slapped in in the first ever build of the game.
    I'm guessing sounds are the same, and that both will get a big improvement when actual gameplay is closer to being done.
  20. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    Yes, but this is a video game, and it could be nice to be able to tell that a Commander has been destroyed, instead to confusing the sound with an other random nuke.
    spainardslayer and FSN1977 like this.

Share This Page