The Importance of Inaccuracy

Discussion in 'Planetary Annihilation General Discussion' started by ledarsi, October 19, 2013.

  1. tatsujb

    tatsujb Post Master General

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    THIS! THIS so freakin much!

    here's what's wrong with the sim projectiles as are : there is not margin correction, wheras in FA there clearly was.

    "ouh! ouch! waaaaaay off, I'm sorry captain, let me adjust, he's still heading south-weast at a maintained pace, if I anticipate a biiit more. Drats! missed again! it was so close this time though! give me one last shot captain, I know I'll get him. Target continues to proced at maintained speed and destination... bullseye! got 'im!"

    This freakin happens in FA, for every single unit!
    Last edited: October 27, 2013
  2. cola_colin

    cola_colin Moderator Alumni

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    I think the missing leading shots are basically a missing feature. Might as well call it an annoying bug.
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  3. beer4blood

    beer4blood Active Member

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    I have yet to see this......
  4. cola_colin

    cola_colin Moderator Alumni

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    I saw it. It happens.
  5. stormingkiwi

    stormingkiwi Post Master General

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    Ironically, now that I've realised how much of an issue inaccuracy is in the game, I've turned my coat.

    I'm finding catapults and fighters particularly irritating at the moment because of the extreme ability to acquire a new lock after being fired. Those missiles never miss any unit which is present, which makes them ridiculously overpowered.
    cwarner7264 likes this.
  6. ledarsi

    ledarsi Post Master General

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    Perfect accuracy does not automatically make a unit overpowered. But it obviously means the unit's attacks are more effective than if they have significant inaccuracy. As a result, you would need to reduce the unit's damage in order to reduce its DPS if you intend to make it deal less damage.

    Inaccuracy allows you to leave weapons lethal, but make them miss a proportion of the time instead of requiring a large number of hits which each deal a small amount of damage in order to kill the enemy.
  7. archangeek

    archangeek New Member

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    Is accuracy still in discussion?
    I'm a BA (Spring RTS) player, and I really find boring this 100% accuracy. Projectiles are not simulated, it seems to play Starcraft with 10 times more units, meh. I really find this as a missing feature, as someone is saying in this thread, because the simulation component is a big part of the game. Looking at my Fatboy shooting shells of plasma, AKs crushed, their debris colliding with other AKs, is just beautiful. Or even using Rockos, with their unpredictable ******* rockets. I just love them, I love having 15 of those things aligned together, vomiting a wall of missiles. It makes the game different, it makes the terrain very, very, very important. You don't climb a hill when your enemy has an artillery on top of it, raining plasma shells on your head.

    So, as you can see, most of my fun is here. Because ok you can be good at eco, you can be good at knowing which unit has better numbers against another one, but what divides TA from Starcraft (or from Chess), is the simulation part, the unpredictable component, that you can only try to fill with your skills.

    I can see in the feature list that this is marked as implemented, but I don't find it really true.
    [IMPLEMENTED] Realtime bullet simulation

    Kind of sad here, but maybe it's just me and few others. I still think the game is very good by the way, so I hope there will be a mod to exploit that bullet simulation and make it fun. :)
  8. cola_colin

    cola_colin Moderator Alumni

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    My stuff is missing all the time. No idea what you are complaing about.
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  9. tatsujb

    tatsujb Post Master General

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    And people say I exagerate
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  10. igncom1

    igncom1 Post Master General

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    Him extraditing doesn't diminish the billions of extraditions you make tatsujb!
    stormingkiwi likes this.
  11. lapsedpacifist

    lapsedpacifist Post Master General

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    Don't think I have much to add to this discussion, other than my support for the inaccuracy camp and to suggest colacolin goes and plays TA for 2 hours and then comes back.

    I don't know what the difference is, but the random nature of the projectiles just... Feels different in TA.
    How often do you see a leveller miss it's target and take out a different unit behind it in PA? Almost never, if ever.
    A huge swarm of doxen in PA will all fire at pretty much one point, I remember groups of peewees in TA spraying bullets absolutely everywhere. It was great.
  12. fissure

    fissure Member

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    You reminded me of Cybran T3 artillary units...they were inaccurate as hell, but if they hit something, it was like a mini-nuke going off and demolished everything due to its massive aoe. In contrast, Aeon T3 artillary and especially the UEF Mavor (game-ender) was very precise, but had low AoE. It would be cool to have different variations of certain units like this...man I loved the Scathis (game-ender mobile rapid fire heavy arty) :D
  13. fissure

    fissure Member

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    As for other forms of inaccuracy, the T3 assault bots were known to be powerful and precise compared to its counterparts, and you could manually move them around and have them dodge a ton of shots while they ripped apart the enemy army.
  14. polaris173

    polaris173 Active Member

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    I think this concept is probably the biggest part of the base game I would consider missing right now. The presence of inaccuracy adds a vital additional unit balancing stat, and allows for soft encounters at range, so range advantage alone doesn't equal automatic defeat. I would really like to see this get implemented, and hope Uber sheds some light on their plans in regard to it soon.
  15. stormingkiwi

    stormingkiwi Post Master General

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    My stuff misses every game. It clearly doesn't miss every shot (although sometimes it does - sometimes the only reason a weapon hits is because it missed its intended target)
  16. squishypon3

    squishypon3 Post Master General

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    Okay what many anti-inaccuracy forget about (and what many pro-inaccuracy people forget to mention) is that while, yes, Total Annihilation did have inaccuracy it also had more aoe weapons (Infact I beleive all weapons did aoe damage to some degree). Personally I think this game does maybe need a bit of a buff on every units health, even double it, then add some innacuracy and add some aoe. The aoe damage and inaccuracy really lead to some great battles back in TA, peewees were great, you could send them in and, instead of just killing eachother the second they'd get in range of eachother, they'd clash; end up with two armies merging together. shooting one another, then- the shots would be spammed in all directions and you'll probably even hit your own doing some freindly fire damage! I find inaccuracy very fun to have as well as all the other things I've mentioned, it really gave some life to units- to see them fight each other all close and personally rather than decimating one another instantly once the enemy gets in their field of death!
    polaris173 likes this.
  17. tatsujb

    tatsujb Post Master General

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    we don't forget to mention it.

    about the extra HP, follow this : https://forums.uberent.com/threads/poll-paper-units.53458/
  18. Quitch

    Quitch Post Master General

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    What are you people talking about? Stuff misses all the time. Pelters lead a target which changes direction. Slammers are too wide to always hit a Dox. Laser turrets miss units moving at a close to 90 degree angle. A Leviathan's guns don't always track fast enough when it's turning and somethings shoot wide. GIL-E's miss and their shots fly off into space. A Kestrel's guns don't fully compensate for its sway. And much more.

    We don't need artificial inaccuracy, stuff is already missing as a natural part of the game.
    MrTBSC, cola_colin and Clopse like this.
  19. YourLocalMadSci

    YourLocalMadSci Well-Known Member

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    I think there is a little confusion here. Shots do miss in PA. The issue is that those misses rarely feel significant. In TA, shots would miss frequently and with significant tactical and strategic importance. However in PA, that really isn't the case for a number of reasons. Mostly due to the fact that most things die in too few shots that accuracy variations make much of a difference, but also partially due to the fact that most armies are large blobs meaning that shots are guaranteed to hit something.

    To be honest, I think that this is another instance where PA has all the groundwork in place, it just needs to make use of it a little more. Shots do miss when the target changes direction. There just needs to be a fine-tuning of speeds, accelerations and turn rates to make this more prevalent. Preferably coupled with an increase of the standard deviation spread of the fired shots.
    stuart98, polaris173, tatsujb and 2 others like this.
  20. Quitch

    Quitch Post Master General

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    Oh what a crock. The dominant weapon in TA was a homing missile, so it pretty much never missed. The only big difference was that artillery in TA would often miss, but at the same time artillery was a much bigger part of TA than it is PA and had less structures to kill. If artillery in PA missed you wouldn't use it because there's too much stuff out there to afford stationary target misses.

    In TA you simply noticed the missing because you were zoomed in. It's happening all the time in PA, you just don't see it as much.
    Clopse likes this.

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