Would you consider a Wii U version of the game?

Discussion in 'Planetary Annihilation General Discussion' started by whiterocker, March 23, 2014.

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Would you consider a Wii U version?

  1. Uber Yes!

    9 vote(s)
    7.7%
  2. No, are you insane?

    99 vote(s)
    84.6%
  3. I don't know, looks weird

    9 vote(s)
    7.7%
  1. Geers

    Geers Post Master General

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    [​IMG]

    [​IMG]
  2. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    I do like your concept and I do think that PA could actually work on a touchscreen (if you have some physical buttons, that's even better). But I too believe that the Wii U is not powerful enough to run PA (and even if it was it might end up being such a huge optimization effort that Uber couldn't handle it with the budget that's available to them).

    How much RAM does the Wii U have ? I have 4gb of RAM and I run into problems rather easily. You need at least 8gb of RAM if you want to play this game comfortably.
  3. whiterocker

    whiterocker Member

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    Well, with those it wouldn't be a problem.
  4. sycspysycspy

    sycspysycspy Active Member

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    consoles(at least most of them) are just not right for rts game play
  5. tatsujb

    tatsujb Post Master General

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    dude....

    the with lowest graphic settings on PC you still need something like a quad core 3Ghz, 4 gigs of ram and at GTS 450 minimum. grandd minimum... and you'd get **** FPS.

    you wan't afford to have sh it FPS on a console, everybody' gonna get reimbursed for the game.

    plus I don't know if Open GL is what they use on the WiiU

    it just doesn't hold up on anything except for the cpu.
    Last edited by a moderator: March 24, 2014
  6. c4ptainpronin

    c4ptainpronin Active Member

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    What is this, i dont even
  7. trialq

    trialq Post Master General

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    Yeah I figured that one out for myself. However you can't beat a keyboard and mouse for interaction with an RTS game (unless said RTS game is built from the ground up to be interfaced with differently, which would make the game very different from the norms we know now). This is not like an FPS holy war, where analogue sticks do make FPS games playable with a controller. Touch screen is just not suitable as the primary interface for any sort of prolonged use, especially one you have to keep looking away from the main screen to use. With no cursor to let you know where your finger is relative to your main screen, it wouldn't be long before you just look at the gamepad exclusively.

    At best, tablets can be used as a secondary interface, for things like buttons you can press without looking at the tablet, and supplementary information you don't want wasting space on screen.
  8. whiterocker

    whiterocker Member

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    Thank you :)

    That is really hard nut to crack. 1 GB for games, but we have to consider that the Wii U has a GPGPU and a bandwidth of 563.2 GB per second of data transfer thanks to the eDRAM and the Radeon circuit (Xbox One has 170 GB/second). It also has a more (energy)efficient CPU architecture called RISC (Intel and AMD uses CISC).

    Both Bayonetta 2 and Donkey Kong Country Tropical Freeze looks amazing for the console and both of them runs at 60 fps. Graphicwise, it wouldn't be a problem.

    The problem could be when we have over 5000 units spreaded on different planets.
  9. whiterocker

    whiterocker Member

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    You could have a cursor shown on both screens as you mention, I just didn't include that in the concept art.
  10. kvalheim

    kvalheim Post Master General

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    Makes no sense in terms of economics either. The Wii U neither has the right demographic or even remotely as much of a userbase to make it worth the effort. Remember that the Wii U in and of itself is considered a failure by Nintendo and hasn't sold remotely as well as any other current console - there's little audience for that, and even less so for this type of game.
  11. whiterocker

    whiterocker Member

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    Correction, the CPU has 3 MB cache, 512 kB for core 0 and 2 and 2048 kB for core 1, and is a PowerPC 7. The latest version is PowerPC 8 and isn't out yet.

    As far as rumors said, the most of the games this far only uses one or two cores.
    sycspysycspy likes this.
  12. whiterocker

    whiterocker Member

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    Failure when it comes to 3rd party support, yes. But it has become a home of indies and independent developers like the those behind the Project C.A.R.S.

    The E3 this year could be Ninendo last chance to show what the system goes for and there are some studios out there that are pushing the system to its limits. Hopefully we will se some of those games in june.
  13. Geers

    Geers Post Master General

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    Remember SupCom on Xbox 360? No, of course you don't. It's a repressed memory.
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  14. overwatch141

    overwatch141 Active Member

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    The pointer on a Wii U can only be used like a touch screen. Therefore, why don't we have PA on tablets? Answer: you just can't control everything as well as with a mouse and keyboard.

    (I don't want to start an argument or sound like a fanboy, but here's my view)
    Please stop it with consoles (all consoles). All they are is an excuse for a PC that Sony, Microsoft and the rest use to make billions. They are worse than a PC in every way(they aren't cheaper, you need a PC anyway) and they should die off so devs don't make their games bad just so they work well on consoles.
  15. whiterocker

    whiterocker Member

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    Yes, I do. I'm old in gaming terms. But I never played it on Xbox 360. Could you enlighten me on that experience?
  16. trialq

    trialq Post Master General

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    I don't see how a cursor is viable. How do you tell the difference between moving the cursor and doing something like drag-selection?
  17. Geers

    Geers Post Master General

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    NO. SHUSH.

    Games are way more accessible on console. You just put the disk in and play. No fiddling with graphics settings, no compatibility issues because your system uses AMD instead of Nvidia etc. Also armchairs and couches are far more comfortable and consoles allow localized social interaction with great ease.
    vyolin and whiterocker like this.
  18. sycspysycspy

    sycspysycspy Active Member

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    The mean reason why so many developers are focusing on console is that: PC games are way much easier to crack or hack or whatever than a console. That is also why so many developers are making awful f2p games...
  19. RoCKAA

    RoCKAA New Member

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    Rather see it come to Ps4 or Xbox one :p
  20. nightbasilisk

    nightbasilisk Active Member

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    (can the wii u even run it?)

    Voted no. Mobile version (say a Vita version) would be interesting (and useful) though if the unit control was not based on well "direct" unit control and rather deferred control. You can do deferred control RTS with just 1 finger, I covered most of the concepts required in another thread. Essentially orders as first class entities rather then clicks is the way you get it to work well along with any system that gives you precision but doesn't require pin-point precision to execute or high apm for that matter. Generally this falls down to minimizing pointless repetition which is very dominant in RTS games; we've had a few improvements recently with area commands just to put things into perspective of how much pointless repetition we do in these games with out even thinking too much of it.

    Direct control, ie. click unit click order and such don't actually work on consoles; the command and conquer 3 game is the last one in recent memory that I recall actually attempting it and it usually boils down to very annoying giant command wheels and the "virtual mouse pointer" as a cross hair in the middle of your screen. This methodology is stupid as far as I'm concerned since it involves emulating a difficult to replicate task for the medium instead of simply providing an alternative mechanism, eg. consider shift chains to move instead of just drawing a path to move via multi-gesture touch (one finger on a virtual move button, another drawing the movement path).

    Since PA is a macro game rather then a micro RTS game it's actually more straight forward then any other platform to move to "alternative control schemes" on a different distribution platform with out "losing it's heart." The "micro-focused RTS" games are really more or less "super high mouse precition RTS games" hence the awkwardness with them.

    I believe there was a person who also just made sc2 work with xbox controller; forgot what the details of the control scheme were since it seemed a fairly difficulty to master technique.
    Last edited: March 23, 2014

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