what this game needs!!!

Discussion in 'Planetary Annihilation General Discussion' started by sh4d0w3dph03n1x, March 20, 2014.

  1. sh4d0w3dph03n1x

    sh4d0w3dph03n1x New Member

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    I've played Total Annihilation, Total Annihilation: Kingdoms, Supreme Commander 1 & 2 and TA: Spring and all of them have a vast range of units on hand, where as this game, all armies are pretty much the same with units and buildings apart from the Commanders

    this game needs factions like the others ive played or at least some UBER UBER units with each commander like in TA: Kingdoms instead of some UBER UBER units on each faction like TA use to have, and maybe a Tier 3, 4 and experimental 5 would be cool too,

    and what a Unicron from transformers kind of unit, that devours planets and anything that stands in its path that lies dormant on the edges of the system but still needs resources to activate like a 3rd resource, crystals maybe? and about 1 hour of your precious time,

    i know the game is in Gamma at the moment but im just airing my views on this game, its not the best but it could be! imagine the nest stage would be Solar System Annihilation for Uber Entertainment, id fund that!
  2. elonshadow

    elonshadow Active Member

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    Experimentals or higher tech levels have repeatedly been stated to not be in the game.

    That being said I would appreaciate a larger unit variety though. But I would assume that at some there will be another large update that will add a myriad of units.
    Last edited: March 20, 2014
  3. Martenus

    Martenus Well-Known Member

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    This game needs everything but to follow other RTS games.

    No factions, no problem.
  4. duncane

    duncane Active Member

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    What the world needs now is another folk singer.... like i need a hole in my head....

    What the world needs now is another Frank Sinatra.... so I can get ... you ... in bed.

    ....

    PA should not do what you ask.
  5. doctoraxel

    doctoraxel Active Member

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    I am actually super into the no-factions thing. I've seen plenty of distinct strategies emerge from all sorts of players (and even from all sorts of AI's), and it's pretty fascinating that it can all come from the same list of units.

    I do kind of miss the experimentals from Supcom, and I do think the endgame could do with more diversity at the moment... I'm confident they can figure that out without experimentals though.
  6. brianpurkiss

    brianpurkiss Post Master General

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    These are poor suggestions for all of the reasons stated in dozens of threads all across the forums.

    Higher tiers and experimentals will invalidate basic units. With the introduction of experimentals the game becomes all about being the first to have the most experimentals.

    Other factions... not needed. Maybe added later... but not really. It's a good thing (for now) that we only have one.

    I'd encourage you to check out some of the threads that are already posted on this subject. There are tons and tons of threads with lots of discussion on all of this.

    Welcome to the forums!
  7. mredge73

    mredge73 Active Member

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    But right now the game is not about who gets experimentals first but about who gets nukes first.
    Then it invalidates basic units... I would sure like some nuke resistant ground units, call them whatever you like.

    I understand that Experimentals and Nukes are supposed to be used to break stalemates but they become the entire focus which limit gameplay strategy. I have been in many games that my opponent has given up because he couldn't nuke me on another planet; he didn't want to take the time to mount an invasion force with basic units. From my observations, basic units are invalidated about 1/2 hour into the game as it exists today.
  8. vyolin

    vyolin Well-Known Member

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    True enough. Will still happen, though - according to @neutrino the 'T2 is a specialist tier only, no direct upgrades!'-principle will not be played as straight in PA as the boards make it out or wish it to be.
    Current balance notwithstanding, of course.
  9. brianpurkiss

    brianpurkiss Post Master General

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    The final game balance isn't done yet.

    PA hasn't always been about a race to get nukes. The balance will move back that way before release.

    "As it exists today" should be all but forgotten. Uber is far from finishing balance and has lots of plans for various stages of the game.

    PA is supposed to be about large scale warfare with tons of units. Experimentals gets rid of the large army gameplay focus. Nukes and planet smashing are supposed to be commonplace.

    We just gotta wait for the game balance to be more flushed out.
  10. vyolin

    vyolin Well-Known Member

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    I do not see how experimental units are more detrimental to that style of gameplay than other commonplace weapons of mass destruction, honestly.
  11. mredge73

    mredge73 Active Member

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    If nukes and planet smashing is commonplace, then what is the point in building tons of units?
    What chance does 2000 tier one bots have against a well defended base with 2-5 nuke silos assisted by 100 fabbers in the center? They would have a much better chance against a few dozen experimental crawlers.

    I would rank my game play as average to below average but I cannot remember the last game that I played that my commander was killed by anything other than nukes. It would be more fun to be killed by a well designed tank spam from all directions; at least my commander would die fighting.
    shotforce13, ace63 and vyolin like this.
  12. brianpurkiss

    brianpurkiss Post Master General

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    The game used to be all about tons of units. Almost every game was won by tons of units. But right now there are a bunch of balance issues – one of the big ones being defensive structures making basic units invalid.

    Right now there are lots of gameplay issues. Most games are won by gunship snipes, nukes, or planet smashes.

    Balance needs to be tweaked further to make things more about nukes.

    Mobile anti-nukes and the upcoming changes to nukes will round things out.
  13. igncom1

    igncom1 Post Master General

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    I don't mind games being ended by planet smashing.

    But it needs to be heavily refined, and not one shot everything on a planets surface without a good reason (Like the asteroid being as big, or bigger then the target).

    Id like nukes to be treated like another unit type, rather then a bullet that we are allowed to shoot at, and balance it accordingly along with either the air or orbital layers.
    ace63 likes this.
  14. sh4d0w3dph03n1x

    sh4d0w3dph03n1x New Member

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    come to think if it, you all make sense! i guess my obsession to see more and better units has the better of me instead of thinking strategically!

    the nukes i do find a problem, even when against AI, i cant have a decent long game unless i switch them to easy and even then the game is too quick because im destroying them all with about 10 SXX-1304 Laser Platforms

    and my commander cant run away from nukes fast enough, but anti-nuke unit does sound better then experimentals
  15. tehtrekd

    tehtrekd Post Master General

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    Not again....
    *puts on flame-proof hardhat*
  16. elonshadow

    elonshadow Active Member

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    Sheep go baaa, cows go moooo, dogs go woof and RTS gamers go 'I want this game to be as mainstream as possible'.

    Well no, not every game needs factions. I like it that everyone has the exact same weapons as everyone else.
  17. tehtrekd

    tehtrekd Post Master General

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    I know, but wouldn't it be nice if people thought that maybe the RTS genre shouldn't be as mainstream as possible?
    Call me cold-hearted, but mainstream means large audience.
    Large audience means children
    And children means every other game I'll be hearing Family Reuinion by Blink 182.
    (If you don't know look it up, not sure how okay it'd be to post a link to it here. It's fairly NSFW)
  18. elonshadow

    elonshadow Active Member

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    I had one of the games earlier, was streaming it.
    Sorian was spectating at that point. I believe he decribed it as 'the rage is strong'
    tehtrekd likes this.
  19. sycspysycspy

    sycspysycspy Active Member

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    hello newbie :)
  20. nours77

    nours77 New Member

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    i don t agree, this game no need faction, all we need is here to do it, but i agree with you pa need a way to make different way to play.
    i would like devs not allowed all tech 2, like 2/3 in the same time, and use 2 builder level 2 for build different expérimentals building(weapon for big booom (tank-bot), factory for a big robot(bot-air), generator energie/material can make a lotsss of factory and build fast(air-tank). Make builder lvl 2 specialized like : bot builder lvl2 can build can build energy generator and mass extractor lvl 2, the vehicles builder lvl2 can build turret defense weapon and nuclear weapon, and air lvl 2 radar and maybe shield, for example, make choices that has an effect until the end . it things to have to think for the game or a new game play mod.
    Last edited: March 21, 2014

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