TitanFall (PC) Anyone here play?

Discussion in 'Unrelated Discussion' started by whoismiked, March 18, 2014.

  1. thebigpill

    thebigpill Well-Known Member

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    That's exactly my gripe with progression systems: rather than designing a game that is interesting, diverse and hard to master, devs just throw a progression system in there to keep people playing.
    teju__ likes this.
  2. poiuasd

    poiuasd Well-Known Member

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    You could grab a copy from some keycode site for like 30€.
  3. kvalheim

    kvalheim Post Master General

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    Not when I have rent to pay in a few weeks, boots to buy for a costume, DeeCon soon and a bunch of parties lined up.
  4. Geers

    Geers Post Master General

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    You can make it as diverse as you like but in the end all your hard work and skill will add to exactly zero. I feel like nothing's been accomplished.
  5. whoismiked

    whoismiked Active Member

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    Jessep! Mate! How you been?!

    Yeah it is on Origin, which I hear a lot of people do not like. I'm not sure what the past history or reputation they have but I have not had a single problem out of it.

    As far as price goes, yeah I agree the price is high :( Would I say the game is worth what I spent in regaurd to how much entertainment I am, and will be getting, from it? Yeah I would say it is worth it, but I can certainly understand people's price gripe. It is high.

    Private matched will be added

    Multiplayer is open at the start.


    AFAIK, there is Dedi servers on PC and xbox one.



    I am reading other replies now, may edit this with more responses
  6. thebigpill

    thebigpill Well-Known Member

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    No offense, but it seems to me you've never played a game like Quake, Starcraft, Unreal Tournament or Dota or something. Trust me, when you finally win your first game, get to the playoffs in a tournament, make it into a frag movie, or get that particularly hard trickjump for the first time, you feel accomplishment. Way more than an imposed progression system could ever give.

    https://www.youtube.com/watch?feature=player_detailpage&v=hF-s9N-gclA#t=537

    anyway on topic: grimbeezy plays. Didn't you two nerd PoE together at some point?
  7. kvalheim

    kvalheim Post Master General

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    Yeah, games that are more skill based lend you to more awesome moments you can go back and talk about, and feel like actual progression in getting BETTER.
    thebigpill likes this.
  8. DeadStretch

    DeadStretch Post Master General

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    "The way you game is wrong. This is the right way to game." :rolleyes:
  9. thebigpill

    thebigpill Well-Known Member

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    If that's what you take from my posts, you're just wrong. Go provoke people somewhere else.
    poiuasd likes this.
  10. Col_Jessep

    Col_Jessep Moderator Alumni

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    Same old, same old. Been playing singleplayer mostly. Mount&Blade, XCOM, Kerbal Space Program and the like.
  11. arseface

    arseface Post Master General

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    That's the way I feel about playing in games that don't have persistent servers. I would rather form a rivalry with the opposing team over a series of matches than get a shiny weapon. Getting a kill on the guy who killed me 5 times last match is way more satisfying progression in my eyes.

    Matchmaking systems that deny me that joy completely kills multiplayer for me. It feels like non of my kills matter because I'll never see them again. It's like playing against bots that know how to curse people out.
  12. leighzer

    leighzer Member

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    Generation 2 already :D
  13. whoismiked

    whoismiked Active Member

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    I'm Gen 2 also, what system you play on?
  14. DeadStretch

    DeadStretch Post Master General

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    I'd like to know how you think you are NOT forcing your play style on us?
  15. Geers

    Geers Post Master General

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    Well you're wrong. I've played those games.
    "Oh yay! I won! Now what? Again? ok."
    "Yay! I won again! take that nub! Heehee, see that awesomeness? Again? Ok"
    "Woo, I won. Woo"
    "Haha... look your head.... it has a hole in it...haha. More? *sigh*..."
    "Kill me"
    "*Alt+F4*"

    You do realise you can have diverse gameplay and a progression system? It's not like the two cancel each other out. You can fall down as many staircases and shoot people on the way down as you like, and it's a nice feeling. But it's nicer when the game recognizes that. If higher level players are flat-out better than lower level players, that's a problem with balance, not the progression system.
  16. poiuasd

    poiuasd Well-Known Member

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    Gentoo
    [​IMG]
  17. thebigpill

    thebigpill Well-Known Member

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    Burden of proof is on you, but I'll indulge you. I'm pointing out what I see as a flaw in modern day game design. As I said, rather than making a game that is intrinsically rewarding (and therefore doesn't need a progression system), devs can slap on a progression system. It creates profitable products, but in the long run, it's holding gaming back, because the quality of the gameplay itself doesn't have to be that high anymore. That's one of the reasons we see more and more generic marine fps games.

    If you personally like progression systems, that's fine by me, but don't say it's a good design feature. In a good game, it is completely unnecessary.

    That's how I experienced my first year of playing Quake. To me, those things felt far more meaningful and far more satisfying than seeing an integer get one point higher.
  18. Geers

    Geers Post Master General

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    I still don't understand why you think progression and fun are mutually exclusive.
  19. thebigpill

    thebigpill Well-Known Member

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    In theory they aren't no. In practice, the only game I think of that has a 'progression system' (if you consider online leaderboards a progression system) and also has objectively well designed gameplay is osu! I don't dislike progression systems per se, I dislike how they're used to hide bad game design.
  20. kvalheim

    kvalheim Post Master General

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    I wish I hadn't looked up Osu!, that was some really annoying anime stuff.
    Geers likes this.

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