So let's say there is a 3v3 shared armies game. Three players in the one team have 3 difference commanders, one gets Delta, other guy gets Alpha and third one gets Spider. Is there some data during the game, that can recall what commander is which? If yes, can these be used to link the player's choice of commander in the lobby in the actual game? Eg. if player A choses delta, can the game later ingame say, yes this delta commander is the one who player A chose? And more .... if that is possible, that the game can say player A this comm, player B that comm and player C that comm ..... would that be possible, to have a "nametag" floating over this commander (nametag of a player, not of the commander)? Imagine it like in lets say Minecraft or World of Warcraft name tag. This is not important for games, where only one player is in one army, but especially on team games with shared armies. This would be useful for A) casters and B) spectators, to be easily able to distinquish player's bases within one team.
I doubt it. In shared armies the UI does not even know anymore that there are 3 players in the game. It's one player as far as the UI is concerned. ... I think. If somebody can explain to me how to separate the players please do it.
Related: Pressing 'C' (or whatever you've rebound it to) in a Team Armies game selects all commanders, effectively rendering the hotkey useless.
Oh, I probably didnt state that obviously, but I of course meant a player nametag, not commander nametag.
I hope secondary colors will be eventually used to separate different shared armies while they have the same primary color. (dual-color icons anyone? )