[REQ] Nuke area attack

Discussion in 'Mod Discussions' started by zweistein000, March 20, 2014.

  1. zweistein000

    zweistein000 Post Master General

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    I made this topic today, but I believe that is also modable. Would anyone like to do that pls. In sort, I'd like to select my nukes, click the attack button, drag a circle and release to see them spread out equally within the circle.
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    This sounds to me like it'd have to talk to the server? I may be completely wrong.
  3. zweistein000

    zweistein000 Post Master General

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    Area commands are done server side?
  4. cwarner7264

    cwarner7264 Moderator Alumni

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    Well the actual issuing of a command to a unit is kept server-side, I think.

    EDIT: Never mind - there's that building writing mod which uses similar stuff I think.
  5. ORFJackal

    ORFJackal Active Member

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    The problem is that the current APIs do not make it possible to select single structures/units. You can only select all units of a type.
  6. brianpurkiss

    brianpurkiss Post Master General

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    So it seems that the API is not flushed out enough to accomplish this.

    Even so. I'm quite confident that are commands and shift+click commands will be added for nukes.
  7. cwarner7264

    cwarner7264 Moderator Alumni

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    Possibly deliberately so. If it were fleshed out enough to enable this sort of thing, it allows automation mods which are a contentious topic when it comes to the fairness of multiplayer games.
  8. brianpurkiss

    brianpurkiss Post Master General

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    Oohh.

    Hmm... I really hope disabling cheating doesn't keep us from having more power with our mods... but I see the reasoning. Gotta have a balance...

    *sigh* That's depressing.
    cptconundrum likes this.
  9. wondible

    wondible Post Master General

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    I think this is the best that could be done at this stage. I still have haven't looked at the related mods, so there may be a little more.

    1. When the mod sees a selection containing a single launcher, save an invisible group.
    2. When the player is ready to attack, a UI element shows all of the registered launchers. A pop-up PIP allows the player to view each nuke and select whether it is ready to fire.
    3. The player selects
    • multi-attack; selects one ready nuke in attack mode, and then another as soon as it is fired.
    • area-attack; positions the screen on the desired area and a pattern is overlaid on the screen based on screen-coordinates.

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