Anyone here playing TitanFall on PC? It's utterly amazing! If any of you fellows play this, shoot me a pm here and perhaps we can add each other and play. I can carry
I would SO get it, but not at it's current price. For a multiplayer only game with definite latter DLC, £40 is WAY too much for me. Don't get me wrong, I enjoyed it to hell in the Open Beta (and was amazing at it mind. REALLY easy game), but from what I've seen of the campaign multiplayer not being what I hoped it would, and there being only maybe an extra few loadout options in each category over the beta content, I'd have priced it at the £15-20 mark.
Hello, D! It's on Origin, isn't it? I don't want Origin on my PC... Kvalheim's right, it's a little pricy for what you get.
I don't understand the Origin hate. Steam was arguably just as bad if not worse when it first started up. The gameplay looks interesting enough, but... No private matches, no offline, and not having multiplayer unlocked at the front end... No thanks.
I have it. It is very fun. Played it almost every day of Spring Break. I'm a Gen2 right now. Bought it cheap for $34 key at launch. I play with cloak, recharge battery, warpfall transmitter, the silenced Carbine, auto pistol, arc nades. Ogre w/Chaingun, ext. mag, Vortex Shield, Nuclear Ejection, Big Punch. They are going to add private matches in a future free DLC patch. They are going to require MS Azure servers for now, I hope in the future they allow dedicated user servers. MP and Campaign are available from the start. Unless you're saying something I do not understand. Add me on Origin if anyone wants to team up: hostileparadox
Some guy hit the level cap in less than four days. Holy bagleballs. The Black Ops server I played on died so now I need a new "kill twenty minutes while waiting for x" game to play. Titanfall looks like it might fill that niche nicely but I'll wait for a sale. And EA to die so it goes on Steam.
If there was dedicated server support I'd probably look into it. Until then though, there's no point in me playing. I have a very strong dislike of games that require you to unlock multiplayer features through multiplayer. Progression belongs in singleplayer, not multiplayer. Multiplayer unlocks are bad. I couldn't think of a better way to word it.
NO DEDICATED SERVERS!? Screw Titanfall. Progression in MP has to be handled carefully. I think Black Ops did it pretty well. You get some credits and then you unlock whatever the hell you want, meaning you don't have to bulldoze through a whole bunch of unlocks you don't want before getting the fully automatic machine-gun with flamethrower. Of course, you still had to get to a certain level before being able to unlock certain things but it's still a good system. Hawken however, has a terrible levelling system. You get next to nothing for playing in terms of credits (50-350) and unlocks costs thousands. It encourages buying credits since there aren't a lot of people who have the time to grind. I once came first in a team deathmatch and was rewarded for my skills with a whole 170 credits! So there's a good way to do it, and a bad way to do it. When it is done well, it can be enjoyable. If it isn't, players just won't bother.
I hit the beta level cap in about 3-4 hours, I could see how you could cap the full game fairly quickly. It's definitely a fun game, but it needed to be done by someone else. It's a great concept that's enjoyable, but ANYONE other than EA/ex CoD devs would have taken the idea further with progression/servers/actualf*ckingcampaign/moddability/DLCplanning You're comparing a full $60 game's progression system with a Free to Play game's progression, which is stupid on the face of it. Black Ops 2 doesn't need you to pay money after the full game price and DLC, while HAWKEN is free to actually play and has free content updates (maps/gamemodes), so has to get their money from SOMEWHERE. And unfortunately, not everyone in the F2P market can use a Dota-style "cosmetics only" monetisation system, because not everyone is Valve and has infinite money. On those regards HAWKEN has a fairly decent system. Especially compared to the OTHER mech F2p game out there... *glares at MWO's $500 mechs*
Either compare a paid game with a paid or a free with a free ie CoD with Battlefield, or Blacklight with Warframe or something
Short level caps are the best. I really don't like having to grind hours of play time to get access to all the toys.
MP games shouldn't give players imposed advantages or disadvantages. If player A is more skilled than player B, than player A should be able to beat player B, regardless of playtime or monetary investments.
The progression system is supposed to reward skill. Despite its flaws, I maintain CoD does it reasonably well. It's not too hard to level up no matter what gun you use, especially if you play hardcore mode where you die in two shots in most cases regardless of the gun you're using. Also comparing Battlefield and CoD is akin to graphing: 4x+2y=8.00042 8x+4y=16
I think you misunderstand me. What I mean is that in a random confrontation between players, the player who is playing better at that specific moment in time should win. Nothing other than the actions of the players in that particular moment should determine the outcome. And I don't know what Battlefield has to do with this.
I do agree with Pill in that the whole idea of unlocks in Multiplayer is fairly stupid, and everyone should really have an even ground to play on; but that's just the way the industry works now. Large progression systems keep people in longer, force them to unlock things, and in that time you can keep selling the players new stuff like DLC, cosmetics, or MORE progression chains.
I get bored of shooters without progression fairly quickly in most cases. It gives me something to aim for, besides heads.