MODS ! the general howto and who's who thread about mods (69564 update)

Discussion in 'Mod Discussions' started by tatsujb, February 28, 2014.

  1. cptconundrum

    cptconundrum Post Master General

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    :eek: But that was the whole point of the mod!

    It isn't really well tested with what happens when you select more than one unit and then press ctrl+t, so the idea was to get it working for scouts. The pip will flash when the scout dies and the status indicator in the bottom left changes from green to red, so that you can see which ones are dead later in case you missed it flashing.
  2. tatsujb

    tatsujb Post Master General

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    damn ! o_O
  3. tatsujb

    tatsujb Post Master General

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  4. cptconundrum

    cptconundrum Post Master General

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    That's the first version. There have been two updates since then! I added a zoom button to toggle zoom between this distance and up close, and I added the status indicator that turns red when the unit is dead.
  5. tatsujb

    tatsujb Post Master General

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    yea, I'll take my own screenshot when I'm less lazy.
  6. tatsujb

    tatsujb Post Master General

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    updated for 62857 :)
  7. tatsujb

    tatsujb Post Master General

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    * Stay down removed because now obsolete and Livestat graphs added.

    Plus new PAMM version out!
  8. tatsujb

    tatsujb Post Master General

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    a reminder : because two new threads poped up : hitting f5 when the loading icon goes away and the screen remains black will solve the issue.
  9. cptconundrum

    cptconundrum Post Master General

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    I noticed you still have my draggable Picture in picture and Tracking Pips mods listed. These are not compatible with each other, so you have to pick one. I personally never use the main pip now that I have tracking pips, so that is my recommendation.
  10. tatsujb

    tatsujb Post Master General

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    woops. fixing.
  11. tatsujb

    tatsujb Post Master General

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  12. tatsujb

    tatsujb Post Master General

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    updated for 63180
  13. tatsujb

    tatsujb Post Master General

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    Icon mods are back :)
  14. tatsujb

    tatsujb Post Master General

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    3.png 6.png 2.jpg i.jpg
    some mods in V. 63234
    Last edited: March 24, 2014
  15. tatsujb

    tatsujb Post Master General

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    Better Build bars added back in.
  16. tatsujb

    tatsujb Post Master General

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    Extra PIPs and auto factory back plus some new guys.

    I have an idea to submit to you guys... fusing mods. how about it? some of them are similar enough to be the same one and a player wouldn't be likely to want one but not the other.
  17. cptconundrum

    cptconundrum Post Master General

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    Any specific suggestions? There are good reasons to combine some mods (less clutter) and a lot of good reasons to keep them separate (More mod functionality would break after game updates, better user customization, etc).
  18. tatsujb

    tatsujb Post Master General

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    I know, I was thinking of unit advanced selection and Hotbuild, for instance. + any mod that has to do with hotkeys.

    how about all the lobby betterments be combined into one? Renamer + Enhanced system preview + Host sorter

    autoselect could also go straight into PA stats... if you're playing competitively than you want this mod.


    How about eco manager and autofactory fuse?

    how about fabulous seletor + betterbuild bar + highlight?

    How about eco efficiency + consumption rates + mex counter (hasn't been made into a pamm mod)?
  19. tatsujb

    tatsujb Post Master General

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  20. cptconundrum

    cptconundrum Post Master General

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    System sharing is broken right now, but I'm working on an update and it doesn't seem to hurt anything to have it left on.

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